Example #1
0
        void Cursor_OnValidation(CombatCursor sender, CombatCursorEventArgs e)
        {
            if (!Combat.GetCell(e.CellPosition).IsWithinArea(new CellArea(CellAreaType.Circle, 1, (int)CurrentCombatant.Status[BaseCaracteristic.Mp]), CurrentCellPosition) ||
                !Combat.GetCell(e.CellPosition).IsUsable())
            {
                if (CurrentCellPosition == e.CellPosition)
                    Combat.ChangeState(BlazeraLib.Combat.EState.ActionSelection);

                return;
            }

            CurrentCombatant.OnMoveEnding += new CombatantMoveEventHandler(CurrentCombatant_OnMoveEnding);

            System.Collections.Generic.List<Vector2I> path = Combat.Map.GetPath(CurrentCellPosition, e.CellPosition);
            if (path == null)
            {
                Combat.ChangeState(BlazeraLib.Combat.EState.ActionSelection);
                return;
            }

            foreach (Vector2I cellPosition in path)
                CurrentCombatant.AddMovePoint(cellPosition);

            Combat.AttachViewToCurrentCombatant();

            Combat.Cursor.Close();
            End();
        }
Example #2
0
        void Cursor_OnMove(CombatCursor sender, CombatCursorMoveEventArgs e)
        {
            Combat.RemoveCellColorEffect(CurrentSpell.EffectArea, e.OldCellPosition, CellSelectionType.SpellArea);
            Combat.RemoveCellColorEffect(CurrentSpell.EffectArea, e.OldCellPosition, CellSelectionType.OutOfRange);

            if (Combat.GetCell(e.CellPosition).IsWithinArea(CurrentSpell.RangeArea, CurrentCombatant.CellPosition))
                Combat.AddCellColorEffect(CurrentSpell.EffectArea, e.CellPosition, CellSelectionType.SpellArea);
            else
                Combat.AddCellColorEffect(CurrentSpell.EffectArea, e.CellPosition, CellSelectionType.OutOfRange);
        }
Example #3
0
        void Cursor_OnValidation(CombatCursor sender, CombatCursorEventArgs e)
        {
            if (!Combat.GetCell(Combat.Cursor.CellPosition).IsWithinArea(CurrentSpell.RangeArea, CurrentCombatant.CellPosition))
                return;

            Spell = new CombatSpell(CurrentSpell, CurrentCombatant);
               // Spell = new RandomEffectAreaSpell(CurrentSpell, CurrentCombatant);

            Log("launches " + Spell.GetName());

            Spell.Launch(e.CellPosition);
            Spell.OnStopping += new CombatSpellEventHandler(Spell_OnStopping);
            SpellIsPerforming = true;

            Combat.Cursor.Close();

            End();
        }
Example #4
0
 void Cursor_OnCancellation(CombatCursor sender, CombatCursorEventArgs e)
 {
     Combat.ChangeState(BlazeraLib.Combat.EState.ActionSelection);
 }