/// <summary> /// Raises the register clicked event. /// </summary> /// <param name="goSend">Go send.</param> /// <param name="evtData">Evt data.</param> protected void OnRegisterClicked(GameObject goSend, BaseEventData evtData) { CmdEvent.UIClickEventArgs v = new CmdEvent.UIClickEventArgs(); v.Widget = this; GameEngine.GetSingleton().SendEvent( new IEvent(EngineEventType.EVENT_UI, CmdEvent.CMD_UI_REGISTER, v) ); }
/// <summary> /// Raises the rand clicked event. /// </summary> /// <param name="go">Go.</param> /// <param name="evtData">Evt data.</param> protected void OnRandClicked(GameObject go, BaseEventData evtData) { CmdEvent.UIClickEventArgs evt = new CmdEvent.UIClickEventArgs(); evt.Widget = this; GameEngine.GetSingleton().SendEvent( new IEvent(EngineEventType.EVENT_UI, CmdEvent.CMD_UI_CREATERAND, evt) ); }