public static Game Create(IEnumerable<String> players) { var dice = new Dice(); var banker = new Banker(players); var propertyManager = new PropertyManager(); var properties = ClassicBoardFactory.CreateProperties(banker, propertyManager); propertyManager.ManageProperties(properties); var board = ClassicBoardFactory.CreateBoard(dice, new[] { new ClassicGoBonusRule(banker) }, properties, banker, players); var turnTaker = new ClassicTurn(dice, board, banker, propertyManager); return new Game(players, turnTaker, new GuidShuffler<String>()); }
public void Initialize() { mockDice = new Mock<Dice>(); mockDice.Setup(m => m.RollDie()).Returns(() => dieValues.Dequeue()); horse = "Horse"; banker = new Banker(new[] { horse }); var propertyManager = new PropertyManager(); properties = ClassicBoardFactory.CreateProperties(banker, propertyManager); propertyManager.ManageProperties(properties); mockBoard = new Mock<IBoard>(); turn = new ClassicTurn(mockDice.Object, mockBoard.Object, banker, propertyManager); }