public void endRace()
 {
     raceEnded = true;
     //suche den CircuitRaceMode
     GameObject obj = GameObject.FindGameObjectWithTag("CircuitMode");
     if(obj != null)
     {
         circuitMode = obj.GetComponent<CircuitRaceMode>();
     }
 }
    void setParent(NetworkViewID carID, NetworkViewID playerStatsID)
    {
        if(this.networkView.viewID != playerStatsID){
            Debug.Log(playerStatsID);
            return;

        }

        foreach(GameObject g in GameObject.FindGameObjectsWithTag("Player")){
            if(g.networkView.viewID == carID){
                this.transform.parent = g.transform;
            }
        }

        circuitMode = GameObject.FindGameObjectWithTag("CircuitMode").GetComponent<CircuitRaceMode>();
        setFirstCheckpoint(circuitMode.firstCheckpoint);
    }