private void Awake()
    {
        Instance = this;

        Character_Manager.CharacterControllerComponent = GetComponent<CharacterController>();
        if (CharacterControllerComponent == null) {
            //Handle error when no CharacterController Component
        }
        Camera_Manager.InitialCameraCheck();
    }
Example #2
0
 private void Start()
 {
     character_Motor   = GetComponent <Character_Motor>();
     character_Manager = GetComponent <Character_Manager>();
 }
Example #3
0
 void death(Character_Manager character)
 {
     SceneManager.LoadScene(0);
 }
Example #4
0
 void Awake()
 {
     Instance = this;
     Camera_Manager.InitialCameraCheck();
 }
    Character_Manager character_Manager; //player reference

    private void Awake()
    {
        enemy_Controller  = GetComponent <Enemy_Controller>();
        character_Manager = GameObject.FindGameObjectWithTag("Player").GetComponent <Character_Manager>();
    }
Example #6
0
 // Use this for initialization
 void Start()
 {
     Character = GetComponentInParent <Character_Manager>();
 }