private void Awake() { Instance = this; Character_Manager.CharacterControllerComponent = GetComponent<CharacterController>(); if (CharacterControllerComponent == null) { //Handle error when no CharacterController Component } Camera_Manager.InitialCameraCheck(); }
private void Start() { character_Motor = GetComponent <Character_Motor>(); character_Manager = GetComponent <Character_Manager>(); }
void death(Character_Manager character) { SceneManager.LoadScene(0); }
void Awake() { Instance = this; Camera_Manager.InitialCameraCheck(); }
Character_Manager character_Manager; //player reference private void Awake() { enemy_Controller = GetComponent <Enemy_Controller>(); character_Manager = GameObject.FindGameObjectWithTag("Player").GetComponent <Character_Manager>(); }
// Use this for initialization void Start() { Character = GetComponentInParent <Character_Manager>(); }