Example #1
0
 void Awake() {
     transform = GetComponent<Transform>();
     rigidbody = GetComponent<Rigidbody2D>();
     sprites = GetComponent<CharacterSprites>();
     isActive = StartOnLoad;
     failPathDie = GetComponent<FailPathDie>();
 }
 public Character(CharacterName name, int number, Body body, Mind mind, SocialCondition socialcondition, PhysicalCondition physicalcondition, CharacterSprites sprites)
 {
     CharacterName            = name;
     CharacterNumber          = number;
     CharacterBody            = body;
     CharacterMind            = mind;
     CharacterSocialCondition = socialcondition;
     PhysicalCondition        = physicalcondition;
     CharacterSprites         = sprites;
 }
 void Start()
 {
     myRigidBody           = GetComponent <Rigidbody2D>();
     spriteRenderer        = GetComponent <SpriteRenderer>();
     characterSprites      = gameObject.GetComponent <CharacterSprites>();
     waitTime              = 1f;
     walkTime              = 1f;
     moveSpeed             = 1f;
     messageCanvas.enabled = false;
     waitCounter           = waitTime;
     walkCounter           = walkTime;
 }
Example #4
0
 //Function called when this character is created
 private void Awake()
 {
     //Setting the references to each of the required components
     this.charRaceTypes   = this.GetComponent <RaceTypes>();
     this.charInventory   = this.GetComponent <Inventory>();
     this.charSkills      = this.GetComponent <Skills>();
     this.charPhysState   = this.GetComponent <PhysicalState>();
     this.charCombatStats = this.GetComponent <CombatStats>();
     this.charActionList  = this.GetComponent <ActionList>();
     this.charSprites     = this.GetComponent <CharacterSprites>();
     this.charPerks       = this.GetComponent <PerkList>();
 }
Example #5
0
    private void AssembleCharacter()
    {
        C_CharacterSprites = new CharacterSprites(C_Slug);

        C_WeekRoutine = new WeekRoutine(C_MondayRoutine, C_TuesdayRoutine, C_WednesdayRoutine, C_ThursdayRoutine, C_FridayRoutine, C_SaturdayRoutine, C_SundayRoutine);

        C_Property          = new Property(C_Wealth, C_Incomes, C_Expenses, C_CharacterInventory);
        C_PhysicalTemporal  = new PhysicalTemporal(C_CurrentPosition, C_CurrentTime);
        C_PhysicalCondition = new PhysicalCondition(C_PhysicalTemporal, C_Property, C_WeekRoutine);

        C_SocialCondition = new SocialCondition(C_RelationshipList, C_ReputationList);

        C_Skills = new Skills();

        C_PastLifeEvent  = new PastLifetimeEvent(C_LifeThoughts, C_LifeNeeds, C_LifeMotivation, C_LifeEvent);
        C_PastYearEvent  = new PastYearEvent(C_YearThoughts, C_YearNeeds, C_YearMotivation, C_YearEvent);
        C_PastMonthEvent = new PastMonthEvent(C_MonthThoughts, C_MonthNeeds, C_MonthMotivation, C_MonthEvent);
        C_PastWeekEvent  = new PastWeekEvent(C_WeekThoughts, C_WeekNeeds, C_WeekMotivation, C_WeekEvent);
        C_PastDayEvent   = new PastDayEvent(C_DayThoughts, C_DayNeeds, C_DayMotivation, C_DayEvent);
        C_Memory         = new Memory(C_PastDayEvent, C_PastWeekEvent, C_PastMonthEvent, C_PastYearEvent, C_PastLifeEvent);

        C_CurrentEmotion = new CurrentEmotion(C_CurrentRage, C_CurrentLoathing, C_CurrentGrief, C_CurrentAmazement, C_CurrentTerror, C_CurrentAdmiration, C_CurrentEcstasy, C_CurrentVigilance);

        C_Concept   = new Concept();
        C_Prototype = new Prototype();
        C_Knowledge = new Knowledge();
        C_Morality  = new Morality();
        C_Cognition = new Cognition(C_Concept, C_Prototype, C_Knowledge, C_Morality);

        C_FivePersonality = new FundamentalPersonalityCharacteristics(C_Conscientious, C_Agreeableness, C_Neuroticism, C_Openness, C_Extraversion);
        C_Personality     = new Personality(C_FivePersonality);
        C_Mind            = new Mind(C_Personality, C_Cognition, C_CurrentEmotion, C_Memory, C_MentalHealth, C_Skills);

        C_BodyNeeds      = new BodyNeeds(C_FoodNeeds, C_WaterNeeds, C_SleepNeeds, C_WarmthNeeds, C_ShelterNeeds, C_AirNeeds);
        C_BodyCondition  = new BodyCondition(C_DeathOrAlive, C_ConsciousState, C_MaxEnergy, C_CurrentEnergy, C_BodyNeeds);
        C_Bodyparts      = new BodyParts(C_Sight, C_Hearing, C_Smelling, C_LeftLeg, C_RightLeg, C_LeftArm, C_RightArm);
        C_BasicBodyStats = new BasicBodyStats(C_Race, C_Age, C_Height, C_Sex, C_Bodytype);
        C_Body           = new Body(C_BasicBodyStats, C_Bodyparts, C_BodyCondition);

        C_CharacterName = new CharacterName(C_FirstName, C_LastName, C_Nametype, C_Nickname);
        C_Character     = new Character(C_CharacterName, C_CharacterNumber, C_Body, C_Mind, C_SocialCondition, C_PhysicalCondition, C_CharacterSprites);
    }
Example #6
0
 void Awake() {
     currentScene = "tutorial1";
     rigidbody = GetComponent<Rigidbody2D>();
     sprites = GetComponent<CharacterSprites>();
 }
Example #7
0
 public void Init(Player controller)
 {
     this.controllingPlayer = controller;
     characterSprites       = CharacterManager.instance.characterSprites[controllingPlayer.playerNum];
     UpdateDimension(controller.startDimension);
 }
Example #8
0
	// Use this for initialization
	void Start () {
        time = 0f;
        rigidbody = GetComponent<Rigidbody2D>();
        sprites = GetComponent<CharacterSprites>();
    }
    private void JsonToCharacter(int i)
    {
        List <DayRoutine> sundayroutines    = new List <DayRoutine> ();
        List <DayRoutine> saturdayroutines  = new List <DayRoutine> ();
        List <DayRoutine> fridayroutines    = new List <DayRoutine> ();
        List <DayRoutine> thursdayroutines  = new List <DayRoutine> ();
        List <DayRoutine> wednesdayroutines = new List <DayRoutine> ();
        List <DayRoutine> tuesdayroutines   = new List <DayRoutine> ();
        List <DayRoutine> mondayroutines    = new List <DayRoutine> ();

        WeekRoutine weekroutine = new WeekRoutine(mondayroutines, tuesdayroutines, wednesdayroutines, thursdayroutines, fridayroutines, saturdayroutines, sundayroutines);

        CharacterInventory    inventory       = new CharacterInventory();
        List <RegularExpense> regularexpenses = new List <RegularExpense> ();
        List <RegularIncome>  regularincomes  = new List <RegularIncome> ();

        int      wealth   = (int)CurrentJsonData[i]["wealth"];
        Property property = new Property(wealth, regularincomes, regularexpenses, inventory);

        int currentposition = (int)CurrentJsonData[i]["currenttime"];
        int currenttime     = (int)CurrentJsonData[i]["currentposition"];
        PhysicalTemporal physicaltemporal = new PhysicalTemporal(currentposition, currenttime);


        List <Relationship> relationshiplist = new List <Relationship> ();
        List <Reputation>   reputationlist   = new List <Reputation> ();


        List <MentalDisorder> mentalhealth = new List <MentalDisorder> ();
        Skills skills = new Skills();

        List <Event>      pastlifeevents      = new List <Event> ();
        List <Motivation> pastlifemotivations = new List <Motivation> ();
        List <Need>       pastlifeneeds       = new List <Need> ();
        List <Thought>    pastlifethoughts    = new List <Thought> ();

        List <Event>      pastyearevents      = new List <Event> ();
        List <Motivation> pastyearmotivations = new List <Motivation> ();
        List <Need>       pastyearneeds       = new List <Need> ();
        List <Thought>    pastyearthoughts    = new List <Thought> ();

        List <Event>      pastmonthevents      = new List <Event> ();
        List <Motivation> pastmonthmotivations = new List <Motivation> ();
        List <Need>       pastmonthneeds       = new List <Need> ();
        List <Thought>    pastmonththoughts    = new List <Thought> ();

        List <Event>      pastweekevents      = new List <Event> ();
        List <Motivation> pastweekmotivations = new List <Motivation> ();
        List <Need>       pastweekneeds       = new List <Need> ();
        List <Thought>    pastweekthoughts    = new List <Thought> ();

        List <Event>      pastdayevents      = new List <Event> ();
        List <Motivation> pastdaymotivations = new List <Motivation> ();
        List <Need>       pastdayneeds       = new List <Need> ();
        List <Thought>    pastdaythoughts    = new List <Thought> ();

        PastLifetimeEvent pastlife  = new PastLifetimeEvent(pastlifethoughts, pastlifeneeds, pastlifemotivations, pastlifeevents);
        PastYearEvent     pastyear  = new PastYearEvent(pastyearthoughts, pastyearneeds, pastyearmotivations, pastyearevents);
        PastMonthEvent    pastmonth = new PastMonthEvent(pastmonththoughts, pastmonthneeds, pastmonthmotivations, pastmonthevents);
        PastWeekEvent     pastweek  = new PastWeekEvent(pastweekthoughts, pastweekneeds, pastweekmotivations, pastweekevents);
        PastDayEvent      pastday   = new PastDayEvent(pastdaythoughts, pastdayneeds, pastdaymotivations, pastdayevents);
        Memory            memory    = new Memory(pastday, pastweek, pastmonth, pastyear, pastlife);


        int            currentvigilance  = (int)CurrentJsonData[i]["currentvigilance"];
        int            currentecstasy    = (int)CurrentJsonData[i]["currentecstasy"];
        int            currentadmiration = (int)CurrentJsonData[i]["currentadmiration"];
        int            currentterror     = (int)CurrentJsonData[i]["currentterror"];
        int            currentamazement  = (int)CurrentJsonData[i]["currentamazement"];
        int            currentgrief      = (int)CurrentJsonData[i]["currentgrief"];
        int            currentloathing   = (int)CurrentJsonData[i]["currentloathing"];
        int            currentrage       = (int)CurrentJsonData[i]["currentrage"];
        CurrentEmotion emotion           = new CurrentEmotion(currentrage, currentloathing, currentgrief, currentamazement, currentterror, currentadmiration, currentecstasy, currentvigilance);


        Cognition cognition = new Cognition();

        int extraversion      = (int)CurrentJsonData[i]["extraversion"];
        int openness          = (int)CurrentJsonData[i]["openness"];
        int neuroticism       = (int)CurrentJsonData[i]["neuroticism"];
        int agreeableness     = (int)CurrentJsonData[i]["agreeableness"];
        int conscientiousness = (int)CurrentJsonData[i]["conscientiousness"];
        FundamentalPersonalityCharacteristics characteristics = new FundamentalPersonalityCharacteristics(conscientiousness, agreeableness, neuroticism, openness, extraversion);
        Personality personality = new Personality(characteristics);

        int       air     = (int)CurrentJsonData[i]["air"];
        int       shelter = (int)CurrentJsonData[i]["shelter"];
        int       warmth  = (int)CurrentJsonData[i]["warmth"];
        int       sleep   = (int)CurrentJsonData[i]["sleep"];
        int       water   = (int)CurrentJsonData[i]["water"];
        int       food    = (int)CurrentJsonData[i]["food"];
        BodyNeeds needs   = new BodyNeeds(food, water, sleep, warmth, shelter, air);

        int  currentenergy  = (int)CurrentJsonData[i]["currentenergy"];
        int  maxenergy      = (int)CurrentJsonData[i]["maxenergy"];
        int  consciousstate = (int)CurrentJsonData[i]["consciousstate"];
        bool deadoralive    = (bool)CurrentJsonData[i]["deadoralive"];

        BodyCondition bodycondition = new BodyCondition(deadoralive, consciousstate, maxenergy, currentenergy, needs);

        bool      rightarm  = (bool)CurrentJsonData[i]["rightarm"];
        bool      leftarm   = (bool)CurrentJsonData[i]["leftarm"];
        bool      rightleg  = (bool)CurrentJsonData[i]["rightleg"];
        bool      leftleg   = (bool)CurrentJsonData[i]["leftleg"];
        bool      smell     = (bool)CurrentJsonData[i]["smell"];
        bool      hearing   = (bool)CurrentJsonData[i]["hearing"];
        bool      sight     = (bool)CurrentJsonData[i]["sight"];
        BodyParts bodyparts = new BodyParts(sight, hearing, smell, leftleg, rightleg, leftarm, rightarm);

        int            bodytype  = (int)CurrentJsonData[i]["bodytype"];
        int            sex       = (int)CurrentJsonData[i]["sex"];
        int            height    = (int)CurrentJsonData[i]["height"];
        int            age       = (int)CurrentJsonData[i]["age"];
        int            race      = (int)CurrentJsonData[i]["race"];
        BasicBodyStats bodystats = new BasicBodyStats(race, age, height, sex, bodytype);

        string firstname      = (string)CurrentJsonData[i]["firstname"].ToString();
        string lastname       = (string)CurrentJsonData[i]["lastname"].ToString();
        int    nametype       = (int)CurrentJsonData[i]["nametype"];
        string commonnickname = (string)CurrentJsonData[i]["commonnickname"].ToString();

        string slug = (string)CurrentJsonData[i]["slug"].ToString();
        int    id   = (int)CurrentJsonData[i]["id"];

        CharacterName     charactername = new CharacterName(firstname, lastname, nametype, commonnickname);
        Body              body          = new Body(bodystats, bodyparts, bodycondition);
        Mind              mind          = new Mind(personality, cognition, emotion, memory, mentalhealth, skills);
        SocialCondition   social        = new SocialCondition(relationshiplist, reputationlist);
        PhysicalCondition physical      = new PhysicalCondition(physicaltemporal, property, weekroutine);
        CharacterSprites  sprites       = new CharacterSprites(slug);

        Character CurrentCharacter = new Character(charactername, id, body, mind, social, physical, sprites);

        CharacterList.Add(CurrentCharacter);
    }