void Start() { canvas = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterInventory = canvas.GetComponentInChildren <CharacterInventoryGUI>(); terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); inventoryWindow = characterInventory.GetComponentInChildren <CharacterInventoryPickupWindowGUI>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); wepSwitch = terrain.Player.GetComponentInChildren <WeaponSwitch>(); armorSwitch = terrain.Player.GetComponentInChildren <ArmorSwitch>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); mainGUI = canvas.GetComponent <MainGUI>(); movement = terrain.Player.GetComponentInChildren <CharacterMovement>(); characterGUI = canvas.GetComponentInChildren <CharacterSkillBarGUI>(); CurrentItemLocationIndex = -1; PreviousUpgradedIcon = transform.Find("ParentUpgradeItemPrevious").Find("UpgradeItemPrevious").gameObject; AfterUpgradedIcon = transform.Find("ParentUpgradeItemAfter").Find("UpgradeItemAfter").gameObject; transform.Find("Confirm").GetComponent <Button>().onClick.AddListener(() => CreateRarity()); HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponent <Text>().enabled = false; }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); InventoryManage = new List <InventoryManager>(); Debug.Log("inv spawned"); DroppedItemList = new List <InventoryManager>(); EquipWeapon = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); EquipArmor = terrain.Player.GetComponentInChildren <ArmorDatabase>(); SwitchWeapons = terrain.Player.GetComponentInChildren <WeaponSwitch>(); SwitchArmor = terrain.Player.GetComponentInChildren <ArmorSwitch>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); ToolItems = terrain.Player.GetComponentInChildren <ToolDatabase>(); RockOre = terrain.Player.GetComponentInChildren <MineRocks>(); TreeLog = terrain.Player.GetComponentInChildren <ChopTrees>(); Herbs = terrain.Player.GetComponentInChildren <Herbloring>(); ItemsPickup = terrain.Player.GetComponentInChildren <PickupObjects>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); movement = terrain.Player.GetComponentInChildren <CharacterMovement>(); skillbarGUI = terrain.canvas.GetComponent <MainGUI>().characterSkillsBarGUI; Invoke("TestingPurposes", 4); InvokeRepeating("CombineStacks", 4, 3); }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); ToolsDB = terrain.Player.GetComponentInChildren <ToolDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform.parent.parent.parent.parent.parent.transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponent <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponent <Text>().enabled = false; skills = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterSkills = skills.GetComponentInChildren <CharacterSkillsGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); GeneralDB = terrain.Player.GetComponentInChildren <GeneralSkillsDatabase>(); GatheringDB = terrain.Player.GetComponentInChildren <GatheringSkillDatabase>(); CraftingDB = terrain.Player.GetComponentInChildren <CraftingSkillDatabase>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); skills = GameObject.Find("Canvas").GetComponentInChildren <Canvas>(); characterSkills = skills.GetComponentInChildren <CharacterSkillsGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); KeyBindInputField = KeyBindValues.GetComponentsInChildren <InputField>(); KeyBindNames = transform.Find("ScrollRect").Find("Content").Find("KeybindName").GetComponentsInChildren <Text>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); for (int i = 0; i < terrain.canvas.GetComponent <MainGUI>().KeyBinds.Count; i++) { KeyBindNames[i].fontSize = 16; KeyBindInputField[i].textComponent.fontSize = 16; KeyBindInputField[i].text = terrain.canvas.GetComponent <MainGUI>().KeyBinds[i]; KeyBindInputField[i].placeholder.GetComponentInChildren <Text>().text = KeyBindInputField[i].textComponent.text; PlayerPrefs.SetString(KeyBindInputField[i].text, terrain.canvas.GetComponent <MainGUI>().KeyBinds[i]); PlayerPrefs.Save(); } }
void Start() { CurrentPointerButtonIndex = -1; CurrentUpgradeItemSlot = -1; UpgradeIndex = -1; terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); RectINIT = Instantiate(PickUpWindowRectPrefab, transform.position, transform.rotation) as Button; RectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT = Instantiate(HoverWindowRectPrefab, transform.position, transform.rotation) as GameObject; HoverRectINIT.transform.SetParent(transform); HoverRectINIT.transform.localScale = new Vector3(1, 1, 1); HoverRectINIT.GetComponentInChildren <Image>().enabled = false; HoverRectINIT.transform.Find("Image").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Level").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rarity").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate1").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate2").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate3").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate4").GetComponentInChildren <Text>().enabled = false; HoverRectINIT.transform.Find("Image").Find("Rate5").GetComponentInChildren <Text>().enabled = false; inventory = gameObject.transform.root.GetComponentInChildren <Canvas>(); characterInventory = gameObject.GetComponentInParent <CharacterInventoryGUI>(); skillbarGUI = terrain.canvas.GetComponentInChildren <CharacterSkillBarGUI>(); character = terrain.Player.GetComponentInChildren <CharacterMovement>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); WepSwitch = terrain.Player.GetComponentInChildren <WeaponSwitch>(); Tools = terrain.Player.GetComponentInChildren <ToolDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); armorSwitch = terrain.Player.GetComponentInChildren <ArmorSwitch>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); UpgradeItems = terrain.canvas.GetComponentInChildren <CharacterUpgradeItems>(); }
void Start() { terrain = GameObject.FindWithTag("MainEnvironment").GetComponentInChildren <TerrainScript>(); SkillTablList = new List <Button>(); gatheringDatabase = terrain.Player.GetComponentInChildren <GatheringSkillDatabase>(); craftingDatabase = terrain.Player.GetComponentInChildren <CraftingSkillDatabase>(); MiscItems = terrain.Player.GetComponentInChildren <MiscellaneousItemsDatabase>(); Potions = terrain.Player.GetComponentInChildren <PotionDatabase>(); Weapons = terrain.Player.GetComponentInChildren <WeaponsDatabase>(); Armors = terrain.Player.GetComponentInChildren <ArmorDatabase>(); GeneralsDB = terrain.Player.GetComponentInChildren <GeneralSkillsDatabase>(); Stats = terrain.Player.GetComponentInChildren <CharacterStats>(); skillbarGUI = terrain.canvas.GetComponent <MainGUI>().characterSkillsBarGUI; charMovement = terrain.Player.GetComponentInChildren <CharacterMovement>(); for (int i = 0; i < gatheringDatabase.GatheringSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankCraftGatherSkillsGroupReference, transform.position, transform.rotation) as GameObject; GatheringRankSkillsGroupList.Add(RankGroup); GatheringRankSkillsGroupList[i].transform.SetParent(GatheringRankSkillImage.transform); GatheringRankSkillsGroupList[i].transform.localScale = GatheringSkillImage.transform.localScale; GatheringRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = gatheringDatabase.GatheringSkillSprites[i]; GatheringRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = gatheringDatabase.GatheringSkillList[i].GatheringName; GatheringRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + gatheringDatabase.GatheringSkillList[i].CurrentRank.ToString(); GatheringRankSkillsGroupList[i].transform.Find("RankExp").Find("Exp").GetComponentInChildren <Text>().text = "Exp: " + gatheringDatabase.GatheringSkillList[i].CurrentExp + "/" + gatheringDatabase.GatheringSkillList[i].MaxExp; GatheringRankSkillsGroupList[i].transform.Find("RankExp").Find("Exp").GetComponent <Image>().fillAmount = gatheringDatabase.GatheringSkillList[i].CurrentExp / gatheringDatabase.GatheringSkillList[i].MaxExp; } for (int i = 0; i < craftingDatabase.CraftingSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankCraftGatherSkillsGroupReference, transform.position, transform.rotation) as GameObject; CraftingRankSkillsGroupList.Add(RankGroup); CraftingRankSkillsGroupList[i].transform.SetParent(CraftingRankSkillImage.transform); CraftingRankSkillsGroupList[i].transform.localScale = CraftingRankSkillImage.transform.localScale; CraftingRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = craftingDatabase.CraftingSkillSprites[i]; CraftingRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = craftingDatabase.CraftingSkillList[i].CraftingName; CraftingRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + craftingDatabase.CraftingSkillList[i].CurrentRank; CraftingRankSkillsGroupList[i].transform.Find("RankExp").Find("Exp").GetComponentInChildren <Text>().text = "Exp: " + craftingDatabase.CraftingSkillList[i].CurrentExp + "/" + craftingDatabase.CraftingSkillList[i].MaxExp; CraftingRankSkillsGroupList[i].transform.Find("RankExp").Find("Exp").GetComponent <Image>().fillAmount = craftingDatabase.CraftingSkillList[i].CurrentExp / craftingDatabase.CraftingSkillList[i].MaxExp; } for (int i = 0; i < GeneralsDB.GeneralSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankGeneralSkillsGroupReference, transform.position, transform.rotation) as GameObject; GeneralRankSkillsGroupList.Add(RankGroup); GeneralRankSkillsGroupList[i].transform.SetParent(GeneralRankSkillImage.transform); GeneralRankSkillsGroupList[i].transform.localScale = GeneralRankSkillImage.transform.localScale; GeneralRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = GeneralsDB.GeneralSkillsSprites[i]; GeneralRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = GeneralsDB.GeneralSkillList[i].SkillName; GeneralRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + GeneralsDB.GeneralSkillList[i].LevelRank.ToString(); int x = i; GeneralRankSkillsGroupList[x].transform.Find("LevelUp").GetComponentInChildren <Button>().onClick.AddListener(() => LevelupGeneralSkills(x)); } for (int i = 0; i < GeneralsDB.FireSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankGeneralSkillsGroupReference, transform.position, transform.rotation) as GameObject; FireRankSkillsGroupList.Add(RankGroup); FireRankSkillsGroupList[i].transform.SetParent(FireRankSkillImage.transform); FireRankSkillsGroupList[i].transform.localScale = FireRankSkillImage.transform.localScale; FireRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = GeneralsDB.FireSkillsSprites[i]; FireRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = GeneralsDB.FireSkillList[i].SkillName; FireRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + GeneralsDB.GeneralSkillList[i].LevelRank.ToString(); int x = i; FireRankSkillsGroupList[x].transform.Find("LevelUp").GetComponentInChildren <Button>().onClick.AddListener(() => LevelupElementalSkills(1, x)); } for (int i = 0; i < GeneralsDB.IceSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankGeneralSkillsGroupReference, transform.position, transform.rotation) as GameObject; IceRankSkillsGroupList.Add(RankGroup); IceRankSkillsGroupList[i].transform.SetParent(IceRankSkillImage.transform); IceRankSkillsGroupList[i].transform.localScale = IceRankSkillImage.transform.localScale; IceRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = GeneralsDB.IceSkillsSprites[i]; IceRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = GeneralsDB.IceSkillList[i].SkillName; IceRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + GeneralsDB.IceSkillList[i].LevelRank.ToString(); int x = i; IceRankSkillsGroupList[x].transform.Find("LevelUp").GetComponentInChildren <Button>().onClick.AddListener(() => LevelupElementalSkills(2, x)); } for (int i = 0; i < GeneralsDB.LightningSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankGeneralSkillsGroupReference, transform.position, transform.rotation) as GameObject; LightningRankSkillsGroupList.Add(RankGroup); LightningRankSkillsGroupList[i].transform.SetParent(LightningRankSkillImage.transform); LightningRankSkillsGroupList[i].transform.localScale = LightningRankSkillImage.transform.localScale; LightningRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = GeneralsDB.LightningSkillsSprites[i]; LightningRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = GeneralsDB.LightningSkillList[i].SkillName; LightningRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + GeneralsDB.LightningSkillList[i].LevelRank.ToString(); int x = i; LightningRankSkillsGroupList[x].transform.Find("LevelUp").GetComponentInChildren <Button>().onClick.AddListener(() => LevelupElementalSkills(3, x)); } for (int i = 0; i < GeneralsDB.NatureSkillList.Count; i++) { GameObject RankGroup = Instantiate(RankGeneralSkillsGroupReference, transform.position, transform.rotation) as GameObject; NatureRankSkillsGroupList.Add(RankGroup); NatureRankSkillsGroupList[i].transform.SetParent(NatureRankSkillImage.transform); NatureRankSkillsGroupList[i].transform.localScale = NatureRankSkillImage.transform.localScale; NatureRankSkillsGroupList[i].transform.Find("IconSkillPickupPrefab").Find("ImageScript").GetComponentInChildren <Image>().sprite = GeneralsDB.NatureSkillsSprites[i]; NatureRankSkillsGroupList[i].transform.Find("RankNames").GetComponentInChildren <Text>().text = GeneralsDB.NatureSkillList[i].SkillName; NatureRankSkillsGroupList[i].transform.Find("CurrentRanks").GetComponentInChildren <Text>().text = "Rank " + GeneralsDB.NatureSkillList[i].LevelRank.ToString(); int x = i; NatureRankSkillsGroupList[x].transform.Find("LevelUp").GetComponentInChildren <Button>().onClick.AddListener(() => LevelupElementalSkills(4, x)); } TransformPosition = gameObject.GetComponent <RectTransform>(); ShowButtons(1); InvokeRepeating("LevelupCraftingAndGathering", 0, 1); // we want to show only the gathering tab first when game starts, thats why it is disabled in the gameobject }