/**
	 * 
	 */
	public void OnCharacterSelectionClosed(CharacterSelectionController sender)
	{
		CharacterSelectionGUI.SetActive(false);
		gameObject.SetActive(true);
	}
	//
	//
	//
	void OnFirstCharacterSelectFinished(CharacterSelectionController sender) {
		sender.Closed -= OnFirstCharacterSelectFinished;


		// Update camera
		LevelGenerator.playerController.UpdateCamera();
	}