public GroundedCharacterMovement(CharacterController controller, ICharacterInput input,
                                  Transform transform, Transform pov, Transform groundCheck, CharacterMovementSettings settings,
                                  int gravityDirection)
 {
     _controller           = controller;
     _input                = input;
     _bodyTransform        = transform;
     _pointOfViewTransform = pov;
     _groundCheckTransform = groundCheck;
     _settings             = settings;
     _gravityDirection     = gravityDirection;
 }