private void Awake() { crosshairManager = GetComponentInChildren <CrosshairManager>(); changeWeapon = GetComponent <ChangeWeapon>(); bulletManager = bullet.GetComponent <BulletManager>(); weaponSetting = changeWeapon.guns[changeWeapon.arrayIndex].GetComponent <WeaponSetting>(); }
// Use this for initialization void Start() { weapon = GameObject.FindGameObjectWithTag("HUDWeapon"); hudWeapon = weapon.GetComponent <HudWeapon>(); weaponHolder = GameObject.FindGameObjectWithTag("WeaponHolder"); swapWeapon = weaponHolder.GetComponent <ChangeWeapon>(); }
// Use this for initialization void Start() { if(networkView.isMine == true) { myTransform = transform; cameraHeadTransform = myTransform.FindChild ("CameraHead"); //Find SpawnManager and get SpawnScript for team GameObject spawnManager = GameObject.Find ("SpawnManager"); SpawnScript spawnScript = spawnManager.GetComponent<SpawnScript>(); changeScript = myTransform.GetComponent<ChangeWeapon>(); if(spawnScript.onRed == true) { iRed = true; } if(spawnScript.onBlue == true) { iBlue = true; } energyScript = myTransform.GetComponent<PlayerEnergy>(); } else { enabled = false; } }
//Variables End___________________________________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { //Store a reference to these objects since we will need to reference //them frequently. myTransform = transform.parent; cameraHeadTransform = myTransform.FindChild("CameraHead"); resourceScript = myTransform.GetComponent<PlayerResource>(); changeScript = myTransform.GetComponent<ChangeWeapon>(); //Attaching a LineRenderer component which will give a visual //effect for the block eraser. Only the player will be able to see it. lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(c1, c2); lineRenderer.SetWidth(0.04f, 0.01f); lineRenderer.SetVertexCount(2); //Start and end position. } else { enabled = false; } }
void OnEnable() { damageControl = GetComponentInParent <ChangeWeapon>(); player = GameObject.FindGameObjectWithTag("Player"); experience = player.GetComponent <Experience>(); damage = damage + experience.damageBonus; }
// Use this for initialization void Start() { shopAudio = GetComponent <AudioSource>(); weaponHolder = GameObject.FindGameObjectWithTag("WeaponHolder"); swapWeapon = weaponHolder.GetComponent <ChangeWeapon>(); player = GameObject.FindGameObjectWithTag("Player"); playerHealth = player.GetComponent <PlayerHealth>(); weaponObject = GameObject.FindGameObjectWithTag("Weapon"); weapon = weaponObject.GetComponent <Weapon>(); }
// Use this for initialization void Start() { buttonZ = new Slowtime(); buttonX = new NormalizeTime(); buttonLeftMouse = new FireWeapon(); buttonESC = new PauseGame(); buttonSpace = new JumpCommand(); buttonLeftShift = new DashCommand(); buttonB = new ChangeWeapon(); }
void Awake() { if (changeWeapon == null) { changeWeapon = this; } else { Debug.Log("Not Found"); } }
public void fwt() { try { player = GameObject.FindGameObjectWithTag("Player"); PlayerLoad = player.GetComponent <onLoadPlayer>(); playerScript = player.GetComponent <CharacterScript>(); ChangeEquipment = player.GetComponent <ChangeWeapon>(); } catch { Debug.Log("Inventory could not find with tag"); } }
//Variables End___________________________________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { myTransform = transform; myCameraHeadTransform = myTransform.FindChild("CameraHead"); constructionGuideBlock = GameObject.Find("ConstructionBlockGuide"); changeScript = myTransform.GetComponent<ChangeWeapon>(); } else { enabled = false; } }
// Start is called before the first frame update void Start() { interaction = FindObjectOfType <InteractionUni>(); terminalCamera.enabled = false; weapon = FindObjectOfType <ChangeWeapon>(); flashLight = FindObjectOfType <FlashLight>(); move = FindObjectOfType <PlayerMove>(); mDoc = FindObjectOfType <MissionDocument>(); eq = FindObjectOfType <EquipmentSystem>(); TextAsset asset = (TextAsset)Resources.Load(@"TerminalSCP\SCPTerminal"); terminalXML = new XmlDocument(); terminalXML.LoadXml(asset.text); textLogo.text = terminalXML.GetElementsByTagName("title")[0].InnerText; settings = FindObjectOfType <Settings_options>(); source = GetComponent <AudioSource>(); LoadText("back", 0); }
public void Equip() { ChangeEquipment = GameObject.FindGameObjectWithTag("Character").GetComponent <ChangeWeapon>(); foreach (List <string> equipment in inventoryArray) { string nameOfItem = equipment[0]; string collection = equipment[1]; string typeOfItem = equipment[2]; ChangeEquipment.changeWeapon(nameOfItem, collection, typeOfItem); foreach (List <int> valueProperty in inventoryIntArray) { if (typeOfItem.ToLower() == "sword") { attack = valueProperty[1]; } else if (typeOfItem.ToLower() == "armour") { //add defence, but did it in buy item instead } } } }
//Variables End___________________________________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { myTransform = transform; cameraHeadTransform = myTransform.FindChild("CameraHead"); weaponScript = myTransform.GetComponent<ChangeWeapon>(); energyScript = myTransform.GetComponent<PlayerEnergy>(); //Access the SpawnScript and find out what team this player //is on. The rocket that is instantiated depends //on what team the player is on. GameObject SpawnM = GameObject.Find("SpawnManager"); SpawnScript spawnScript = SpawnM.GetComponent<SpawnScript>(); if(spawnScript.onRed == true) { iAmOnRedTeam = true; } if(spawnScript.onBlue == true) { iAmOnBlueTeam = true; } } else { enabled = false; } }
private void Start() { cH = FindObjectOfType <ChangeWeapon>(); }
//Variables End___________________________________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { parentTransform = transform.parent; cameraHeadTransform = parentTransform.FindChild("CameraHead"); weaponScript = parentTransform.GetComponent<ChangeWeapon>(); energyScript = parentTransform.GetComponent<PlayerEnergy>(); style.fontSize = 40; style.normal.textColor = Color.red; style.fontStyle = FontStyle.Bold; style.alignment = TextAnchor.MiddleCenter; //Check which team this player is on. This will determine //who can get hurt by this player's beam. GameObject SpawnM = GameObject.Find("SpawnManager"); SpawnScript script = SpawnM.GetComponent<SpawnScript>(); if(script.onRed == true) { iAmOnRedTeam = true; } if(script.onBlue == true) { iAmOnBlueTeam = true; } } else { enabled = false; } }
//Variables End_____________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { myTransform = transform; motorScript = myTransform.GetComponent<CharacterMotor>(); playerGraphics = myTransform.FindChild("Graphics"); trigger = myTransform.FindChild("Trigger").gameObject; cameraHead = myTransform.FindChild("CameraHead"); fallDamageScript = myTransform.GetComponent<FallDamage>(); changeScript = gameObject.GetComponent<ChangeWeapon>(); energyScript = gameObject.GetComponent<PlayerEnergy>(); } else { enabled = false; } }
//Variables End___________________________________________________________ // Use this for initialization void Start() { if(networkView.isMine == true) { myTransform = transform; //The ray is cast based on the direction the camera head is facing //Remember the camera head tilts up and down because of the //MouseLook script attached to it. myCameraHeadTransform = myTransform.FindChild("CameraHead"); resourceScript = gameObject.GetComponent<PlayerResource>(); changeScript = myTransform.GetComponent<ChangeWeapon>(); } else { enabled = false; } }