Example #1
0
 public void SendChangeThrustOverrideRequest(float thrustOverride)
 {
     return;
     var msg = new ChangeThrustOverrideMsg();
     msg.EntityId = m_block.EntityId;
     msg.ThrustOverride = thrustOverride;
     Sync.Layer.SendMessageToServer(ref msg, MyTransportMessageEnum.Success);
 }
Example #2
0
 static void ChangeThrustOverrideSuccess(ref ChangeThrustOverrideMsg msg, MyNetworkClient sender)
 {
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var block = entity as MyThrust;
     if (block != null)
         block.SetThrustOverride(msg.ThrustOverride);
 }
        public void SendChangeThrustOverrideRequest(float thrustOverride)
        {
            var msg = new ChangeThrustOverrideMsg();

            msg.EntityId       = m_block.EntityId;
            msg.ThrustOverride = thrustOverride;

            Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);
        }
        static void ChangeThrustOverrideSuccess(ref ChangeThrustOverrideMsg msg, MyNetworkClient sender)
        {
            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MyThrust;

            if (block != null)
            {
                block.SetThrustOverride(msg.ThrustOverride);
            }
        }
Example #5
0
 static void ChangeThrustOverrideSuccess(ref ChangeThrustOverrideMsg msg, MyNetworkClient sender)
 {
     return;
     MyEntity entity;
     MyEntities.TryGetEntityById(msg.EntityId, out entity);
     var block = entity as MyThrust;
     if (block != null)
     {
         block.SetThrustOverride(msg.ThrustOverride);
         // Prototype: other clients will get it by StateSync
         //if (Sync.IsServer)
         //{
         //    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
         //}
     }
 }
Example #6
0
        static void ChangeThrustOverrideSuccess(ref ChangeThrustOverrideMsg msg, MyNetworkClient sender)
        {
            return;

            MyEntity entity;

            MyEntities.TryGetEntityById(msg.EntityId, out entity);
            var block = entity as MyThrust;

            if (block != null)
            {
                block.SetThrustOverride(msg.ThrustOverride);
                // Prototype: other clients will get it by StateSync
                //if (Sync.IsServer)
                //{
                //    Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
                //}
            }
        }