private static void SaveProfile() { var profile = new ChampionProfile(1.0, GetOptions()); var json = JsonConvert.SerializeObject(profile); if (File.Exists(VolatileFile)) { File.Delete(VolatileFile); Chat.Print("Saved Settings for " + Player.ChampionName); } else { Chat.Print("Settings File created for " + Player.ChampionName); } using (var sw = new StreamWriter(VolatileFile)) { sw.Write(json); } }
private static void SaveProfile() { var profile = new ChampionProfile(1.0, Options); var json = JsonConvert.SerializeObject(profile); if (File.Exists(FileLocation)) { File.Delete(FileLocation); Chat.Print("Saved Settings for " + Player.Instance.ChampionName); } else { Chat.Print("Settings File created for " + Player.Instance.ChampionName); } using (var sw = new StreamWriter(FileLocation)) { sw.Write(json); } }