CelestialBody earth = new CelestialBody("Earth", 6371 * 1000, 5.972e24, 5515); double planetVolume = (4/3) * Math.PI * Math.Pow(earth.Radius, 3); double planetMass = earth.GetDensity() * planetVolume;
CelestialBody moon = new CelestialBody("Moon", 1737.1 * 1000, 7.342e22, 3344); CelestialBody callisto = new CelestialBody("Callisto", 2410.3 * 1000, 1.075938e23, 1835); double moonDensity = moon.GetDensity(); double callistoDensity = callisto.GetDensity(); if (moonDensity > callistoDensity) { Console.WriteLine("The Moon is denser than Callisto."); } else if (callistoDensity > moonDensity) { Console.WriteLine("Callisto is denser than the Moon."); } else { Console.WriteLine("The Moon and Callisto have the same density."); }In this example, we create CelestialBody objects for the Moon and Callisto, and then use the GetDensity method to get their density values. We then compare these density values to determine which celestial body is denser (and output a corresponding message). Package/Library: It is not clear from the provided code examples which package/library the CelestialBody class is from. It could be a custom class created by the developer, or it could be part of an external package/library.