/***** Metodos auxiliares *****/ private void GenerarCelda(Celda celda) { celda.gameObject.AddComponent <Image>(); celda.gameObject.AddComponent <Animator>(); celda.Awake(); sprite = Resources.Load("IconosItems/botas") as Sprite; celda.sprites = new Sprite[2]; celda.sprites[0] = sprite; celda.sprites[1] = sprite; }