public static void DivineSoul(Character character) { int lvl = character.Lvl; Cantrips.AddRange(ClericSpells.Cantrips); AllSpells clericSpells = new AllSpells("Cleric"); for (int i = 1; i <= 9; i++) { Spells[i].AddRange(clericSpells.Cleric[i]); } var affinity = new List <string> { "Good", "Evil", "Law", "Chaos", "Neutrality" }; Console.WriteLine("Pick an affinity to an alignment that is the source of your divine power"); string alignment = CLIHelper.PrintChoices(affinity); string wingType = ""; switch (alignment) { case "Good": character.Spells[1].Add("Cure Wounds"); wingType = "eagle"; break; case "Evil": character.Spells[1].Add("Inflict Wounds"); wingType = "bat"; break; case "Law": character.Spells[1].Add("Bless"); wingType = "eagle"; break; case "Chaos": character.Spells[1].Add("Bane"); wingType = "bat"; break; case "Neutrality": character.Spells[1].Add("Protection from Evil and Good"); wingType = "dragonfly"; break; } character.ClassFeatures.Add("Divine Magic", "gain access to the Cleric spell list"); character.ClassFeatures.Add("Favored by the Gods", "SR, if you fail a save or miss an atk, +2D4 to the save or atk"); if (lvl >= 6) { character.ClassFeatures.Add("Empowered Healing", "1/turn, 1 sorcery pt, when you or adj ally rolls to recover HP, reroll the dice once"); } if (lvl >= 14) { character.ClassFeatures.Add("Otherworldly Wings", $"bonus, manifest spectral {wingType} wings, gain Fly speed 30ft"); if (!character.Speedstring.Contains("Fly")) { character.Speedstring += ", Fly 30ft"; } } if (lvl >= 18) { character.ClassFeatures.Add("Unearthly Recovery", "LR, bonus, when bloodied, regain HP = 1/2 max HP"); } }