//************************************************************ void Start() { GameObject canvas = GameObject.Find("Canvas"); buildingEditMenu = canvas.transform.Find("BuildingEdit").gameObject; highwayEditMenu = canvas.transform.Find("HighwayEdit").gameObject; barrierEditMenu = canvas.transform.Find("BarrierEdit").gameObject; ObjectEditMenu = canvas.transform.Find("3DObjectEdit").gameObject; CameraVanEditMenu = canvas.transform.Find("CameraVanEdit").gameObject; buildingEdit = buildingEditMenu.GetComponent <BuildingEdit>(); highwayEdit = highwayEditMenu.GetComponent <HighwayEdit>(); barrierEdit = barrierEditMenu.GetComponent <BarrierEdit>(); objectEdit = ObjectEditMenu.GetComponent <ObjectEdit>(); cameraVanEdit = CameraVanEditMenu.GetComponent <CameraVanEdit>(); translateX = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_TransX").GetComponent <InputField>(); translateY = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_TransY").GetComponent <InputField>(); translateZ = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_TransZ").GetComponent <InputField>(); rotateX = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_RotateX").GetComponent <InputField>(); rotateY = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_RotateY").GetComponent <InputField>(); rotateZ = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_RotateZ").GetComponent <InputField>(); scaleX = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_ScaleX").GetComponent <InputField>(); scaleY = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_ScaleY").GetComponent <InputField>(); scaleZ = ObjectEditMenu.transform.Find("Panel").Find("TransformPart").Find("InputField_ScaleZ").GetComponent <InputField>(); currentSelectionID = ""; previousSelectionID = ""; }
public void fillMenu() { CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); if (cve.laserScanner.frameRate < 1) { return; } laserScanner = cve.laserScanner; Transform menuPanel = gameObject.transform.Find("Panel"); menuPanel.Find("IFframeRate").GetComponent <InputField>().text = laserScanner.frameRate.ToString(); menuPanel.Find("IFminDistance").GetComponent <InputField>().text = laserScanner.minDistance.ToString(); menuPanel.Find("IFmaxDistance").GetComponent <InputField>().text = laserScanner.maxDistance.ToString(); menuPanel.Find("IFverticalFOV").GetComponent <InputField>().text = laserScanner.verticalFOV.ToString(); menuPanel.Find("IFhorizontalFOV").GetComponent <InputField>().text = laserScanner.horizontalFOV.ToString(); menuPanel.Find("IFposX").GetComponent <InputField>().text = laserScanner.position.x.ToString(); menuPanel.Find("IFposY").GetComponent <InputField>().text = laserScanner.position.y.ToString(); menuPanel.Find("IFposZ").GetComponent <InputField>().text = laserScanner.position.z.ToString(); menuPanel.Find("IFpitch").GetComponent <InputField>().text = laserScanner.rotation.x.ToString(); menuPanel.Find("IFyaw").GetComponent <InputField>().text = laserScanner.rotation.y.ToString(); menuPanel.Find("IFroll").GetComponent <InputField>().text = laserScanner.rotation.z.ToString(); menuPanel.Find("IFverticalResolution").GetComponent <InputField>().text = laserScanner.verticalResolution.ToString(); menuPanel.Find("IFhorizontalResolution").GetComponent <InputField>().text = laserScanner.horizontalResolution.ToString(); }
private void saveControllerConfig() { if (scene.controller == null) { return; } CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); sceneSave.controller = new ControllerSave(); sceneSave.controller.laserSetting = sceneSave.controller.convertToSaveLaser(cve.laserScanner); sceneSave.controller.cameraSettings = sceneSave.controller.convertToSaveCamList(cve.cameraList); if (scene.controller.name == "Camera Van") { sceneSave.controller.controllerType = ControllerSave.ControllerType.CameraVan; } else { sceneSave.controller.controllerType = ControllerSave.ControllerType.Trekker; } sceneSave.controller.controllerRotation = scene.controller.transform.rotation.eulerAngles; sceneSave.controller.controllerPosition = scene.controller.transform.position; }
public void fillMenu() { Transform contentPanel = this.transform.Find("Panel").Find("Scroll Rect").Find("Content Panel"); CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); if (cve.cameraList == null || cve.cameraList.Count < 1 || contentPanel.childCount > 1) { return; } for (int k = 0; k < cve.cameraList.Count - 1; k++) { clickAddCamera(); } int iterator = 0; foreach (Transform cameraSetting in contentPanel) { CameraSetting item = cve.cameraList[iterator++]; Transform panel = cameraSetting.Find("Panel"); panel.Find("TextID").GetComponent <Text>().text = item.id; panel.Find("IFpitch").GetComponent <InputField>().text = item.pitch.ToString(); panel.Find("IFYaw").GetComponent <InputField>().text = item.yaw.ToString(); panel.Find("IFRoll").GetComponent <InputField>().text = item.roll.ToString(); panel.Find("IFfov").GetComponent <InputField>().text = item.fieldOfView.ToString(); panel.Find("IFposX").GetComponent <InputField>().text = item.position.x.ToString(); panel.Find("IFposY").GetComponent <InputField>().text = item.position.y.ToString(); panel.Find("IFposZ").GetComponent <InputField>().text = item.position.z.ToString(); } }
public void clickSaveChanges() { Transform contentPanel = this.transform.Find("Panel").Find("Scroll Rect").Find("Content Panel"); List <CameraSetting> cameraList = new List <CameraSetting>(); foreach (Transform cameraSetting in contentPanel) { CameraSetting item = new CameraSetting(); Transform panel = cameraSetting.Find("Panel"); if (panel.Find("ToggleIsActive").GetComponent <Toggle>().isOn) { item.id = panel.Find("TextID").GetComponent <Text>().text; item.pitch = float.Parse(panel.Find("IFpitch").GetComponent <InputField>().text); item.yaw = float.Parse(panel.Find("IFYaw").GetComponent <InputField>().text); item.roll = float.Parse(panel.Find("IFRoll").GetComponent <InputField>().text); item.fieldOfView = float.Parse(panel.Find("IFfov").GetComponent <InputField>().text); float posX = float.Parse(panel.Find("IFposX").GetComponent <InputField>().text); float posY = float.Parse(panel.Find("IFposY").GetComponent <InputField>().text); float posZ = float.Parse(panel.Find("IFposZ").GetComponent <InputField>().text); item.position = new Vector3(posX, posY, posZ); cameraList.Add(item); } } CameraVanEdit cameraVan = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); cameraVan.cameraList = cameraList; }
/// <summary> /// Load urban scene using a save file /// </summary> /// <param name="save"> Save file object </param> public void loadProject(SceneSave save) { List <Way> WayListforHighway = new List <Way>(); List <Way> WayListforBuilding = new List <Way>(); InitialConfigLoader configloader = new InitialConfigLoader(); OSMPath = save.osmPath; OSMparser parser = new OSMparser(); scenebbox = parser.readBBox(save.osmPath); scenebbox = editbbox(scenebbox); config = configloader.loadInitialConfig(); //--> Maybe it is better to include config to SaveProject file HeightmapLoader heightMap = new HeightmapLoader(scenebbox, save.continent); terrain = new myTerrain(heightMap, scenebbox, save.osmPath, save.provider); osmxml = parser.parseOSM(save.osmPath); assignNodePositions(); defaultObject3DList = DefaultObject3DHandler.drawDefaultObjects(osmxml.defaultobject3DList); LoadExternalOBJ objloader = new LoadExternalOBJ(); //3D OBJECT LOAD for (int i = 0; i < save.objectSaveList.Count; i++) { Object3D obj = new Object3D(); obj.name = save.objectSaveList[i].name; if (save.objectSaveList[i].type == ObjectType.External) { obj.object3D = objloader.loadOBJ(save.objectSaveList[i].resourcePath); } else { obj.object3D = (GameObject)MonoBehaviour.Instantiate(Resources.Load(save.objectSaveList[i].resourcePath)); } obj.object3D.AddComponent <Object3dMouseHandler>(); obj.resourcePath = save.objectSaveList[i].resourcePath; obj.object3D.transform.position = save.objectSaveList[i].translate; obj.object3D.transform.localScale = save.objectSaveList[i].scale; Quaternion quat = new Quaternion(); quat.eulerAngles = save.objectSaveList[i].rotate; obj.object3D.transform.rotation = quat; obj.object3D.name = obj.name; obj.object3D.tag = "3DObject"; object3DList.Add(obj); } for (int k = 0; k < osmxml.wayList.Count; k++) { Way w = osmxml.wayList[k]; switch (w.type) { case ItemEnumerator.wayType.building: WayListforBuilding.Add(w); break; case ItemEnumerator.wayType.highway: WayListforHighway.Add(w); break; case ItemEnumerator.wayType.area: break; case ItemEnumerator.wayType.barrier: barrierList.Add(new Barrier(w, config.barrierConfig)); break; case ItemEnumerator.wayType.river: highwayList.Add(new Highway(w, config.highwayConfig, terrain)); break; case ItemEnumerator.wayType.none: break; } } highwayModeller = new HighwayModeller(WayListforHighway, terrain, config.highwayConfig, save.highwaySaveList); highwayModeller.renderHighwayList(); highwayModeller.renderPavementList(); highwayList = highwayModeller.highwayList; pavementList = highwayModeller.pavementList; BuildingListModeller buildingListModeller = new BuildingListModeller(WayListforBuilding, osmxml.buildingRelations, config.buildingConfig, save.buildingSaveList); buildingListModeller.renderBuildingList(); buildingList = buildingListModeller.buildingList; if (save.controller == null) { return; } if (save.controller.controllerType == ControllerSave.ControllerType.CameraVan) { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Car/PolimiCameraCar/CameraVan")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Camera Van"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; controller.GetComponent <Rigidbody>().useGravity = false; camController.target = controller.transform; } else { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Ethan/ThirdPersonController")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Third Person (Ethan)"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; camController.target = controller.transform; } controller.transform.position = save.controller.controllerPosition; Quaternion controllerQuat = new Quaternion(); controllerQuat.eulerAngles = save.controller.controllerRotation; controller.transform.rotation = controllerQuat; CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); cve.cameraList = save.controller.convertBackToCamList(save.controller.cameraSettings); cve.laserScanner = save.controller.convertBackToLaser(save.controller.laserSetting); }