Example #1
0
    // Update is called once per frame
    void Update()
    {
        string activity = car.GetActivity();

        if (writer != null)
        {
            writer.WriteLine(string.Format("{0},{1},{2},{3}", frameCounter.ToString(), activity, car.GetSteering().ToString(), car.GetThrottle().ToString()));
        }

        if (camSensor != null)
        {
            Texture2D image = camSensor.GetImage();

            ImageSaveJob ij = new ImageSaveJob();


            ij.filename = Application.dataPath + string.Format("/../log/{0}_{1,8:D8}.png", activity, frameCounter);
            ij.bytes    = image.EncodeToPNG();

            lock (this)
            {
                imagesToSave.Add(ij);
            }

            if (maxFramesToLog != -1 && frameCounter >= maxFramesToLog)
            {
                Shutdown();
                this.gameObject.SetActive(false);
            }
        }

        frameCounter = frameCounter + 1;
    }
Example #2
0
    //Save the camera sensor to an image. Use the suffix to distinguish between cameras.
    void SaveCamSensor(CameraSensor cs, string prefix, string suffix)
    {
        if (cs != null)
        {
            Texture2D image = cs.GetImage();

            ImageSaveJob ij = new ImageSaveJob();

            if (UdacityStyle)
            {
                ij.filename = GetUdacityStyleImageFilename();

                ij.bytes = image.EncodeToJPG();
            }
            else if (DonkeyStyle)
            {
                ij.filename = GetDonkeyStyleImageFilename();

                ij.bytes = image.EncodeToJPG();
            }
            else if (DonkeyStyle2)
            {
                ij.filename = GetDonkey2StyleImageFilename();

                ij.bytes = image.EncodeToJPG();
            }
            else if (SharkStyle)
            {
                ij.filename = GetSharkStyleImageFilename();

                ij.bytes = image.EncodeToJPG();
            }
            else
            {
                ij.filename = Application.dataPath + string.Format("/../log/{0}_{1,8:D8}{2}.png", prefix, frameCounter, suffix);

                ij.bytes = image.EncodeToPNG();
            }

            lock (this)
            {
                imagesToSave.Add(ij);
            }
        }
    }
Example #3
0
    void SendNewImage()
    {
        if (camSensor != null)
        {
            Texture2D image = camSensor.GetImage();

            byte[] bytes = image.GetRawTextureData();

            client.SendData(bytes);

            state = State.WaitingForSteering;

            if (sensorPreview != null)
            {
                sensorPreview.texture = image;
            }
        }
    }
Example #4
0
    //Save the camera sensor to an image. Use the suffix to distinguish between cameras.
    void SaveCamSensor(CameraSensor cs, string prefix, string suffix)
    {
        if (cs != null)
        {
            Texture2D image = cs.GetImage();

            ImageSaveJob ij = new ImageSaveJob();

            ij.filename = Application.dataPath + string.Format("/../log/{0}_{1,8:D8}{2}.png", prefix, frameCounter, suffix);

            ij.bytes = image.EncodeToPNG();

            lock (this)
            {
                imagesToSave.Add(ij);
            }
        }
    }
Example #5
0
    //Save the camera sensor to an image. Use the suffix to distinguish between cameras.
    void SaveCamSensor(CameraSensor cs, string prefix, string suffix)
    {
        if (cs != null)
        {
            Texture2D image = cs.GetImage();

            ImageSaveJob ij = new ImageSaveJob();

            ij.filename = GetImageFileName();

            ij.bytes = image.EncodeToJPG();

            lock (this)
            {
                imagesToSave.Add(ij);
            }
        }
    }