/// <summary> /// What to do when a zoom event ends. /// </summary> public void OnZoomEnd() { if (!Settings.ZoomEnabled) return; // Set back to zero (uninitialize) lastScreenCoordinates = Vector2.zero; currentAction = CameraMovementAction.None; }
/// <summary> /// What to do then a pan event ends /// </summary> public void OnPanEnd() { if (!Settings.PanEnabled) return; // Set back to zero (uninitialize) lastWorldCoordinates = Vector3.zero; currentAction = CameraMovementAction.None; }