public override void SetServer(string ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN) { _BufferManager = new SimpleBuffer(); _Callback = callbackCollection; //_BufferManager = new MicrosoftBuffer(4096 * 10, 4096); for (int i = 0; i < MAX_LISTEN; i++) { UniNetObject e = new UniNetObject(); e.SetProtocol(_Callback._ProtocolOp); //SocketAsyncEventArgs args = new SocketAsyncEventArgs(); e.SetCompletedHandler(ProcessIO); //args.Completed += new EventHandler<SocketAsyncEventArgs>(ProcessIO); //byte[] buf = new byte[4096]; //_BufferManager.SetBuffer(args.SetBuffer, 4096); //_ConnectPool.InitPush(args); } _IpAddress = ip != null? IPAddress.Parse(ip) : IPAddress.Any; _Port = port; _ServerUniObject = new UniNetObject(); _ServerUniObject.SetProtocol(_Callback._ProtocolOp); _ServerUniObject.SetRemoteEndPoint(new IPEndPoint(_IpAddress, _Port)); _MAX_LISTEN = MAX_LISTEN; _Callback = callbackCollection; _Type = CoreType.Server; }
/// <summary> /// Called when before. /// </summary> /// <param name="invocation">The invocation.</param> /// <exception cref="ArgumentNullException">The <paramref name="invocation"/> is <c>null</c>.</exception> protected override void OnBefore(IInvocation invocation) { Argument.IsNotNull("invocation", invocation); CallbackCollection.ForEach(callBack => callBack.Accept(_visitor)); _visitor.OnBeforeCallbackCollection.ForEach(callBack => callBack.Intercept(invocation)); }
private void AddCallbackInternal(CallbackType type, Action action) { NamedAction namedAction = new NamedAction(); // Give that shit a name so we can refer to it in profiler. #if UNITY_EDITOR namedAction.Name = action.Target != null? action.Target.GetType().ToString() + "." + action.Method.ToString() : action.Method.ToString(); #endif namedAction.Action = action; CallbackCollection callbackCollection = collections[type]; // Check if it's already been added, should never be the case so avoiding the overhead in build. #if UNITY_EDITOR if (callbackCollection.ActionDictionary.ContainsKey(action)) { Debug.LogErrorFormat("Failed to add callback '{0}' to CallbackEvent '{1}' because it is already added.", namedAction.Name, type.ToString()); return; } #endif callbackCollection.ActionList.Add(namedAction); callbackCollection.ActionDictionary.Add(action, namedAction); }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR desiredDistance = UnityEditor.EditorGUILayout.FloatField("distance:", desiredDistance); fleeFrom = UnityEditor.EditorGUILayout.TextField("from:", fleeFrom); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Method name:"); methodName = UnityEditor.EditorGUILayout.TextField(methodName); UnityEditor.EditorGUILayout.EndHorizontal(); useTargetVar = UnityEditor.EditorGUILayout.Toggle("Use other target", useTargetVar); if (useTargetVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Target var name:"); targetVarName = UnityEditor.EditorGUILayout.TextField(targetVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } paramType = (ParameterType)UnityEditor.EditorGUILayout.EnumPopup("Parameter:", paramType); if (paramType == ParameterType.VarValue) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Var name:"); paramTypeValue = UnityEditor.EditorGUILayout.TextField(paramTypeValue); UnityEditor.EditorGUILayout.EndHorizontal(); } if (paramType == ParameterType.String) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Value:"); paramTypeValue = UnityEditor.EditorGUILayout.TextField(paramTypeValue); UnityEditor.EditorGUILayout.EndHorizontal(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR int currentState = 0; List<string> stateNames = new List<string> (); stateNames.Add ("Select"); for (int i = 0; i < intelligence.states.Count; i++) { string newStateName = intelligence.states [i].name; if (newState != null) { if (newState.name.Equals (newStateName, System.StringComparison.OrdinalIgnoreCase)) { currentState = i + 1; } } stateNames.Add (newStateName); } EditorGUILayout.BeginHorizontal (); GUILayout.Label ("New State: "); int selectedState = EditorGUILayout.Popup (currentState, stateNames.ToArray ()); EditorGUILayout.EndHorizontal (); if (selectedState > 0) { if (!parentState.name.Equals (intelligence.states [selectedState - 1].name)) { newState = intelligence.states [selectedState - 1]; } else { Debug.LogWarning ("transitioning to self is useless."); } } #endif }
private static void AddCallbackInternal(Dictionary <CallbackType, CallbackCollection> collection, CallbackType type, Func <bool> callback) { if (!collection.ContainsKey(type)) { collection.Add(type, new CallbackCollection()); } NamedFunc namedFunc = new NamedFunc(); // We do PHASED_DEBUG instead of UNITY_EDITOR in case we connect profiler in debug build #if PHASED_DEBUG namedFunc.Name = callback.Target != null? callback.Target.GetType().ToString() + "." + callback.Method.ToString() : callback.Method.ToString(); #endif namedFunc.Func = callback; CallbackCollection callbackCollection = collection[type]; if (callbackCollection.FunctionsDictionary.ContainsKey(callback)) { Debug.LogErrorFormat("Failed to add callback '{0}' to CallbackEvent '{1}' because it is already added.", namedFunc.Name, type.ToString()); return; } callbackCollection.FunctionsList.Add(namedFunc); callbackCollection.FunctionsDictionary.Add(callback, namedFunc); }
public override void SetClient(CallbackCollection callbackCollection, bool SingleConnect) { _Type = CoreType.Client; _Callback = callbackCollection; _SingleConnect = SingleConnect; _BufferManager = new SimpleBuffer(); //_BufferManager = new MicrosoftBuffer(4096 * 3, 4096); }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label(new UnityEngine.GUIContent("Type:", "Only if this type is currently playing as continuous it will be stopped")); type = (SoundSet.ClipType)UnityEditor.EditorGUILayout.EnumPopup(type); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var Name:", GUILayout.Width(64)); storeName = EditorGUILayout.TextField(storeName); EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var name:"); varName = UnityEditor.EditorGUILayout.TextField(varName); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
private void AddCallbackInternal(CallbackType type, Action action) { if (type == CallbackType.UPDATE) { if (!Instance.updateActions.Contains(action)) { Instance.updateActions.Add(action); return; } } if (type == CallbackType.FIXED_UPDATE) { if (!Instance.fixedUpdateActions.Contains(action)) { Instance.fixedUpdateActions.Add(action); return; } } if (type == CallbackType.LATE_UPDATE) { if (!Instance.lateUpdateActions.Contains(action)) { Instance.lateUpdateActions.Add(action); return; } } //FIXME current system is 2 x slower possibly because of garbage being created //in ProcessCallbacks() return; NamedAction namedAction = new NamedAction(); // Give that shit a name so we can refer to it in profiler. #if UNITY_EDITOR namedAction.Name = action.Target != null? action.Target.GetType().ToString() + "." + action.Method.ToString() : action.Method.ToString(); #endif namedAction.Action = action; CallbackCollection callbackCollection = collections[type]; // Check if it's already been added, should never be the case so avoiding the overhead in build. #if UNITY_EDITOR if (callbackCollection.ActionDictionary.ContainsKey(action)) { Debug.LogErrorFormat("Failed to add callback '{0}' to CallbackEvent '{1}' because it is already added.", namedAction.Name, type.ToString()); return; } #endif callbackCollection.ActionList.Add(namedAction); callbackCollection.ActionDictionary.Add(action, namedAction); }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR GUILayout.BeginHorizontal(); GUILayout.Label("Name:", GUILayout.Width(40)); saveName = EditorGUILayout.TextField(saveName); GUILayout.EndHorizontal(); #endif }
override public void SetClient(CallbackCollection callbackCollection, bool SingleConnect) { _Callback = callbackCollection; _Callback.BindCore(this); _SocketCollection = new List <SocketStateObject>(); _ConnectingSocketCollection = new List <Socket>(); _isServer = false; _isSet = true; _SingleConnect = SingleConnect; }
private void RemoveCallbackInternal(CallbackCollection collection, Action callback) { NamedAction namedAction; if (collection.ActionDictionary.TryGetValue(callback, out namedAction)) { namedAction.WaitingForRemove = true; collection.ActionDictionary.Remove(callback); } }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("target var name: "); entityVarName = EditorGUILayout.TextField(entityVarName); EditorGUILayout.EndHorizontal(); range = EditorGUILayout.FloatField("Range:", range); #endif }
/// <summary> /// Initializes a new instance of the <see cref="StateInterceptor" /> class. /// </summary> /// <param name="memberDefinition">The method signature.</param> /// <param name="callbacks">The callbacks.</param> /// <exception cref="ArgumentNullException">The <paramref name="memberDefinition" /> is <c>null</c>.</exception> /// <exception cref="ArgumentNullException">The <paramref name="callbacks" /> is <c>null</c>.</exception> public StateInterceptor(IMemberDefinition memberDefinition, CallbackCollection callbacks) { Argument.IsNotNull("methodDefinition", memberDefinition); Argument.IsNotNull("callbacks", callbacks); MemberDefinition = memberDefinition; CallbackCollection = callbacks; _visitor = new SelectCallbackVisitor(); }
private static void RemoveCallbackInternal(CallbackCollection callbackCollection, Func <bool> callback) { NamedFunc namedFunc; if (callbackCollection.FunctionsDictionary.TryGetValue(callback, out namedFunc)) { namedFunc.WaitingForRemove = true; callbackCollection.FunctionsDictionary.Remove(callback); } }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR invert = EditorGUILayout.Toggle("Invert:", invert); GUILayout.Label(string.Format("If{0}:", invert ? " not" : "")); if (ifAction == null) { Type res = callbacks.TriggerActionPopup(); if (res != null) { ifAction = CreateInstance(res) as TriggerAction; ifAction.name = res.Name; callbacks.AddAsset(ifAction); } } else { EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(ifAction.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(ifAction); } EditorGUILayout.EndHorizontal(); ifAction.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } GUILayout.Label("Then:"); if (thenAction == null) { Type res = callbacks.TriggerActionPopup(); if (res != null) { thenAction = CreateInstance(res) as TriggerAction; thenAction.name = res.Name; callbacks.AddAsset(thenAction); } } else { EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(thenAction.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(thenAction); } EditorGUILayout.EndHorizontal(); thenAction.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } #endif }
override public void SetServer(String ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN = 10) { _IpAddress = IPAddress.Parse(ip); _Port = port; _Callback = callbackCollection; _SocketCollection = new List <SocketStateObject>(); acceptThreadLock = new object(); _isSet = true; _isServer = true; _MAX_LISTEN = MAX_LISTEN; }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR target = (MessageTarget)EditorGUILayout.EnumPopup("Target:",target); type = (NotificationType)EditorGUILayout.EnumPopup("Type:", type); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Position var:", GUILayout.Width(74)); positionVariableName = EditorGUILayout.TextField(positionVariableName); EditorGUILayout.EndHorizontal(); radius = EditorGUILayout.FloatField("Radius:", radius); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR type = (EntityMover.SpeedModType)UnityEditor.EditorGUILayout.EnumPopup("Type", type); timeout = UnityEditor.EditorGUILayout.FloatField("Timeout:", timeout); saveAsVar = UnityEditor.EditorGUILayout.Toggle("Save as var", saveAsVar); if (saveAsVar) { varName = UnityEditor.EditorGUILayout.TextField("var:", varName); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Type:"); type = (SoundSet.ClipType)UnityEditor.EditorGUILayout.EnumPopup(type); UnityEditor.EditorGUILayout.EndHorizontal(); UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Interval (if continuous):"); interval = UnityEditor.EditorGUILayout.FloatField(interval); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR EditorGUILayout.BeginHorizontal(); GUILayout.Label("Target var name:"); entityVarName = EditorGUILayout.TextField(entityVarName); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Interval:"); interval = EditorGUILayout.Slider(interval, 0.1f, 2f); EditorGUILayout.EndHorizontal(); damagePerAttack = EditorGUILayout.IntField(new GUIContent("Damage:", "per interval"), damagePerAttack); #endif }
public void OnDelete(CallbackCollection callbacks) { for (int i = 0; i < enterActions.Count; i++) { enterActions[i].OnDelete(callbacks); } for (int i = 0; i < updateActions.Count; i++) { updateActions[i].OnDelete(callbacks); } for (int i = 0; i < exitActions.Count; i++) { exitActions[i].OnDelete(callbacks); } }
private void ProcessCallbacks(CallbackCollection collection) { List <NamedAction> callbackList = collection.ActionList; // Iterate backwards so we can remove at O(1) while still iterating the rest. int startCount = callbackList.Count; int count = startCount; for (int i = count - 1; i >= 0; --i) { NamedAction namedAction = callbackList[i]; Action callback = namedAction.Action; if (namedAction.WaitingForRemove) { // When removing from a list, everything else will shift to fill in the gaps. // To avoid this, we swap this item to the back of the list. // At the end of iteration, we remove the items marked for removal from the back (can be multiple) so no other memory has to shift. NamedAction last = callbackList[count - 1]; callbackList[count - 1] = namedAction; callbackList[i] = last; count--; continue; } #if UNITY_EDITOR Profiler.BeginSample(namedAction.Name); try { callback?.Invoke(); } catch (Exception e) { // Catch the exception so it does not break flow of all callbacks // But still log it to Unity console so we know something happened Debug.LogException(e); // Get rid of it. RemoveCallbackInternal(collection, callback); } Profiler.EndSample(); #else callback?.Invoke(); #endif } callbackList.RemoveRange(count, startCount - count); }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR targetName = UnityEditor.EditorGUILayout.TextField("Target var:", targetName); triggerName = UnityEditor.EditorGUILayout.TextField("Trigger name:", triggerName); paramType = (ParameterType)UnityEditor.EditorGUILayout.EnumPopup("Parameter:", paramType); if (paramType == ParameterType.VarValue) { paramTypeValue = UnityEditor.EditorGUILayout.TextField("Var name:", paramTypeValue); } if (paramType == ParameterType.String) { paramTypeValue = UnityEditor.EditorGUILayout.TextField("Value:", paramTypeValue); } #endif }
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR handledType = (NotificationType)EditorGUILayout.EnumPopup("Type:", handledType); savePosition = EditorGUILayout.Toggle("Save position", savePosition); if (savePosition) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("var name:", GUILayout.Width(60)); varName = EditorGUILayout.TextField(varName); EditorGUILayout.EndHorizontal(); } saveSender = EditorGUILayout.Toggle("Save sender", saveSender); if (saveSender) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("var name:", GUILayout.Width(80)); senderVarName = EditorGUILayout.TextField(senderVarName); EditorGUILayout.EndHorizontal(); } GUILayout.Label("Then:"); if (action == null) { System.Type res = callbacks.TriggerActionPopup(); if (res != null) { action = CreateInstance(res) as TriggerAction; action.name = res.Name; callbacks.AddAsset(action); } } else { if (action is HandleMessage) { callbacks.RemoveAsset(action); return; } EditorGUILayout.BeginVertical(EditorStyles.helpBox); EditorGUILayout.BeginHorizontal(); GUILayout.Label(action.name); if (GUILayout.Button("x", EditorStyles.miniButton, GUILayout.Width(20))) { callbacks.RemoveAsset(action); } EditorGUILayout.EndHorizontal(); action.DrawGUI(intelligence, callbacks); EditorGUILayout.EndVertical(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR Type = (TargetType)EditorGUILayout.EnumPopup("Type:", Type); targetClassification = (IntelligenceType) EditorGUILayout.EnumPopup("Classification:", targetClassification); range = EditorGUILayout.FloatField("Range:", range); checkLOS = EditorGUILayout.Toggle("Check LOS:", checkLOS); saveVar = EditorGUILayout.Toggle("Save", saveVar); if (saveVar) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Var name:"); storageVar = EditorGUILayout.TextField(storageVar); EditorGUILayout.EndHorizontal(); } #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR target = (TargetType)UnityEditor.EditorGUILayout.EnumPopup("Target:", target); if (target == TargetType.TargetVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Target var name:"); targetVarName = UnityEditor.EditorGUILayout.TextField(targetVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } UnityEditor.EditorGUILayout.BeginHorizontal(); UnityEngine.GUILayout.Label("Save var name:"); varName = UnityEditor.EditorGUILayout.TextField(varName); UnityEditor.EditorGUILayout.EndHorizontal(); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR posVarSource = (PositionSource)UnityEditor.EditorGUILayout.EnumPopup("Position source:", posVarSource); if (posVarSource == PositionSource.VarValue) { UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Postion var name:"); posVarName = UnityEditor.EditorGUILayout.TextField(posVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } saveAsVar = UnityEditor.EditorGUILayout.Toggle("Save as var:", saveAsVar); if (saveAsVar) { UnityEditor.EditorGUILayout.BeginHorizontal(); GUILayout.Label("Save var name:"); saveVarName = UnityEditor.EditorGUILayout.TextField(saveVarName); UnityEditor.EditorGUILayout.EndHorizontal(); } #endif }
private void ProcessCallbacks(CallbackCollection collection) { List <NamedFunc> callbackList = collection.FunctionsList; int startCount = callbackList.Count; int count = startCount; for (int i = count - 1; i >= 0; --i) { NamedFunc namedFunc = callbackList[i]; Func <bool> callback = namedFunc.Func; if (namedFunc.WaitingForRemove) { NamedFunc last = callbackList[count - 1]; callbackList[count - 1] = namedFunc; callbackList[i] = last; count--; continue; } Profiler.BeginSample(namedFunc.Name); try { if (!callback()) { RemoveCallbackInternal(collection, callback); } } catch (Exception e) { // Catch the exception so it does not break flow of all callbacks // But still log it to Unity console so we know something happened Debug.LogException(e); } Profiler.EndSample(); } callbackList.RemoveRange(count, startCount - count); }
public override void SetServer(string ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN) { _BufferManager = new SimpleBuffer(); //_BufferManager = new MicrosoftBuffer(4096 * 10, 4096); _ConnectPool = new SocketAsyncPool(); _ConnectPool.Init(MAX_LISTEN); for (int i = 0; i < MAX_LISTEN; i++) { SocketAsyncEventArgs args = new SocketAsyncEventArgs(); args.Completed += new EventHandler <SocketAsyncEventArgs>(ProcessIO); //byte[] buf = new byte[4096]; _BufferManager.SetBuffer(args.SetBuffer, 4096); _ConnectPool.InitPush(args); } _IpAddress = ip != null? IPAddress.Parse(ip) : IPAddress.Any; _Port = port; _MAX_LISTEN = MAX_LISTEN; _Callback = callbackCollection; _Type = CoreType.Server; }
public virtual void OnDelete(CallbackCollection callbacks) { }
bool repeated = false; //minimize progress delay #endregion Fields #region Methods public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR ignorePathConfiguration = UnityEditor.EditorGUILayout.Toggle("Ignore point actions", ignorePathConfiguration); #endif }
public virtual void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { }
void OnEnable() { callbackCollection = new CallbackCollection(); callbackCollection.AddAsset = AddToAsset; callbackCollection.RemoveAsset = RemoveAsset; callbackCollection.OneShotActionPopup = OneShotPopup; callbackCollection.ContinuousActionPopup = ContinuousActionPopup; callbackCollection.ConditionalActionPopup = ConditionalActionPopup; callbackCollection.TriggerActionPopup = TriggerActionPopup; CacheUsableTypes(); }
abstract public void SetClient(CallbackCollection callbackCollection, bool SingleConnect);
public override void DrawGUI(Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR txt = UnityEditor.EditorGUILayout.TextField("Text:", txt); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR color = UnityEditor.EditorGUILayout.ColorField("Color:", color); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR triggerID = UnityEditor.EditorGUILayout.TextField("TriggerID:", triggerID); #endif }
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR newBehaviour = UnityEditor.EditorGUILayout.ObjectField("Behaviour:", newBehaviour, typeof(Intelligence), false) as Intelligence; #endif }
public override void OnDelete(CallbackCollection callbacks) { if (ifAction != null) { ifAction.OnDelete(callbacks); callbacks.RemoveAsset(ifAction); } if (thenAction != null) { thenAction.OnDelete(callbacks); callbacks.RemoveAsset(thenAction); } }
abstract public void SetServer(String ip, int port, CallbackCollection callbackCollection, int MAX_LISTEN = -1);
public override void DrawGUI(IntelligenceState parentState, Intelligence intelligence, CallbackCollection callbacks) { #if UNITY_EDITOR varName = UnityEditor.EditorGUILayout.TextField("var:", varName); #endif }