//    *
 //	Set method for high quality painting.
 //	\param quality New high quality setting (default QUALITY_HIGH_OFF)
 //	
 public Crack setQuality(CRACK_QUALITY quality) {
     mQuality = quality;
     return this;
 }
 //    *
 //	Default constructor.
 //	\param pBuffer Image buffer where to modify the image.
 //	
 public Crack(TextureBuffer pBuffer)
     : base(pBuffer, "Crack") {
     mParam = null;
     mColour = ColourValue.White;
     mCount = 100;
     mVariation = 64;
     mLength = 255;
     mSeed = 5120;
     mLengthDecision = CRACK_LENGTH_DECISION.LENGTH_DECISION_RANDOM;
     mQuality = CRACK_QUALITY.QUALITY_HIGH_OFF;
 }