// * // Set method for high quality painting. // \param quality New high quality setting (default QUALITY_HIGH_OFF) // public Crack setQuality(CRACK_QUALITY quality) { mQuality = quality; return this; }
// * // Default constructor. // \param pBuffer Image buffer where to modify the image. // public Crack(TextureBuffer pBuffer) : base(pBuffer, "Crack") { mParam = null; mColour = ColourValue.White; mCount = 100; mVariation = 64; mLength = 255; mSeed = 5120; mLengthDecision = CRACK_LENGTH_DECISION.LENGTH_DECISION_RANDOM; mQuality = CRACK_QUALITY.QUALITY_HIGH_OFF; }