public void Load(int id, CONST_TV_KEY upKey, CONST_TV_KEY downKey, CONST_TV_KEY leftKey, CONST_TV_KEY rightKey) { Id = id; UpKey = upKey; DownKey = downKey; LeftKey = leftKey; RightKey = rightKey; Bat = new Bat(_gameManager); }
public TVButtonState GetKeyState(CONST_TV_KEY key) { TVButtonState state; if (!keyStates.TryGetValue(key, out state)) { state = TVButtonState.Up; } return(state); }
public Skill getSkill(CONST_TV_KEY key) { return combatRepository.getSkill(key); }
public TVButtonState GetKeyState(CONST_TV_KEY key) { TVButtonState state; if (!keyStates.TryGetValue(key, out state)) state = TVButtonState.Up; return state; }