public static void SerializeData(CNetworkStream _cStream) { if (m_bSerializeName) { _cStream.Write((byte)ENetworkAction.ActionSendPlayerName); _cStream.WriteString(CGamePlayers.s_cInstance.m_sPlayerName); CGamePlayers.m_bSerializeName = false; } }
public static void SerializeData(CNetworkStream _cStream) { if (Instance.m_bSendMessage) { // Write the first byte to the stream as a network action _cStream.Write((byte)ENetworkAction.ActionSendPlayerMessage); // Write player's name to stream _cStream.WriteString(CGamePlayers.Instance.LocalPlayerName); // Write player's message to string _cStream.WriteString(m_sPlayerChatInput); // Clear player input m_sPlayerChatInput = ""; // Stop sending the message Instance.m_bSendMessage = false; } }
public static void SerializeData(CNetworkStream _cStream) { if(m_bSerializeName) { _cStream.Write((byte)ENetworkAction.ActionSendPlayerName); _cStream.WriteString(CGamePlayers.s_cInstance.m_sPlayerName); CGamePlayers.m_bSerializeName = false; } }