public override void Dispose() { base.Dispose(); // GameObject.Destroy(mono.gameObject); if (view != null) { view.Dispose(); } }
public override void Dispose() { base.Dispose(); belowView.Dispose(); }
public override void Dispose() { base.Dispose(); // GameObject.Destroy(mono.gameObject); if (view != null) { view.Dispose(); } }
public override void Dispose() { base.Dispose(); belowView.Dispose(); }