private string GetMeshName(ref PoolObjHandle <ActorRoot> actor) { ActorMeta actorMeta = default(ActorMeta); ActorMeta actorMeta2 = actorMeta; actorMeta2.ConfigId = actor.handle.TheActorMeta.ConfigId; actorMeta2.ActorCamp = actor.handle.TheActorMeta.ActorCamp; actorMeta2.PlayerId = actor.handle.TheActorMeta.PlayerId; actorMeta = actorMeta2; ActorStaticData actorStaticData = default(ActorStaticData); IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); actorDataProvider.GetActorStaticData(ref actorMeta, ref actorStaticData); if (!string.IsNullOrEmpty(actorStaticData.TheResInfo.ResPath)) { CActorInfo actorInfo = CActorInfo.GetActorInfo(actorStaticData.TheResInfo.ResPath, enResourceType.BattleScene); if (actorInfo != null) { string artPrefabName = actorInfo.GetArtPrefabName((int)actorMeta.SkinID, -1); if (!string.IsNullOrEmpty(artPrefabName)) { return(artPrefabName); } } } return(string.Empty); }
private void AddActionsFromSoldier(DictionaryView <string, Action> actions, uint soldierID) { ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff((int)soldierID); if (dataCfgInfoByCurLevelDiff == null) { return; } string path = StringHelper.UTF8BytesToString(ref dataCfgInfoByCurLevelDiff.szCharacterInfo); CActorInfo actorInfo = CActorInfo.GetActorInfo(path, enResourceType.BattleScene); if (actorInfo == null) { return; } this.AddBehaviorTree(actorInfo); string artPrefabName = actorInfo.GetArtPrefabName(0, -1); if (!this.prefabDict.ContainsKey(artPrefabName)) { this.prefabDict.Add(artPrefabName, false); } if (dataCfgInfoByCurLevelDiff.SkillIDs != null && dataCfgInfoByCurLevelDiff.SkillIDs.Length > 0) { for (int i = 0; i < dataCfgInfoByCurLevelDiff.SkillIDs.Length; i++) { int skillID = dataCfgInfoByCurLevelDiff.SkillIDs[i]; this.AddActionsFromSkill(actions, skillID); } } }
public void AddPreloadActor(ref List <ActorPreloadTab> list, ref ActorMeta actorMeta, float spawnCnt, int ownerSkinID = 0) { for (int i = 0; i < list.Count; i++) { ActorPreloadTab tab = list[i]; if (tab.theActor.ConfigId != actorMeta.ConfigId) { continue; } if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { if (this.GetActorMarkID(actorMeta) == tab.MarkID) { goto Label_0085; } continue; } if ((actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) && (spawnCnt > 0f)) { tab.spawnCnt += spawnCnt; list[i] = tab; } Label_0085: retCnt++; return; } ActorStaticData actorData = new ActorStaticData(); IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); actorDataProvider.GetActorStaticData(ref actorMeta, ref actorData); ActorServerData data2 = new ActorServerData(); Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider).GetActorServerData(ref actorMeta, ref data2); CActorInfo actorInfo = CActorInfo.GetActorInfo(actorData.TheResInfo.ResPath, enResourceType.BattleScene); if (actorInfo != null) { ActorPreloadTab loadInfo = new ActorPreloadTab { theActor = actorMeta }; loadInfo.modelPrefab.assetPath = actorInfo.GetArtPrefabName((ownerSkinID == 0) ? ((int)data2.SkinId) : ownerSkinID, -1); loadInfo.modelPrefab.nInstantiate = 1; loadInfo.spawnCnt = spawnCnt; loadInfo.MarkID = this.GetActorMarkID(actorMeta); loadInfo.ageActions = new List <AssetLoadBase>(); loadInfo.parPrefabs = new List <AssetLoadBase>(); loadInfo.mesPrefabs = new List <AssetLoadBase>(); loadInfo.spritePrefabs = new List <AssetLoadBase>(); loadInfo.soundBanks = new List <AssetLoadBase>(); loadInfo.behaviorXml = new List <AssetLoadBase>(); ActorStaticSkillData skillData = new ActorStaticSkillData(); for (int j = 0; j < 7; j++) { actorDataProvider.GetActorStaticSkillData(ref actorMeta, (ActorSkillSlot)j, ref skillData); if (skillData.SkillId != 0) { this.AnalyseSkill(ref loadInfo, skillData.SkillId); this.AnalysePassiveSkill(ref loadInfo, skillData.PassiveSkillId); } } if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { ResTalentHero dataByKey = GameDataMgr.talentHero.GetDataByKey((uint)actorMeta.ConfigId); if (dataByKey != null) { this.AnalyseHeroTalent(ref loadInfo, dataByKey); } } else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { ActorStaticData data4 = new ActorStaticData(); Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider).GetActorStaticData(ref actorMeta, ref data4); int randomPassiveSkillRule = data4.TheBaseAttribute.RandomPassiveSkillRule; if ((randomPassiveSkillRule > 0) && !this.randomSkillCheckerSet.ContainsKey(randomPassiveSkillRule)) { this.randomSkillCheckerSet.Add(randomPassiveSkillRule, true); ResRandomSkillPassiveRule rule = GameDataMgr.randomSkillPassiveDatabin.GetDataByKey(randomPassiveSkillRule); if ((rule.astRandomSkillPassiveID1 != null) && (rule.astRandomSkillPassiveID1.Length > 0)) { for (int k = 0; k < rule.astRandomSkillPassiveID1.Length; k++) { this.AnalysePassiveSkill(ref loadInfo, rule.astRandomSkillPassiveID1[k].iParam); } } if ((rule.astRandomSkillPassiveID2 != null) && (rule.astRandomSkillPassiveID2.Length > 0)) { for (int m = 0; m < rule.astRandomSkillPassiveID2.Length; m++) { this.AnalysePassiveSkill(ref loadInfo, rule.astRandomSkillPassiveID2[m].iParam); } } } } if (!string.IsNullOrEmpty(actorInfo.deadAgePath)) { AssetLoadBase item = new AssetLoadBase { assetPath = actorInfo.deadAgePath }; loadInfo.ageActions.Add(item); } if (!string.IsNullOrEmpty(actorInfo.BtResourcePath) && !this.behaviorXmlSet.ContainsKey(actorInfo.BtResourcePath)) { AssetLoadBase base3 = new AssetLoadBase { assetPath = actorInfo.BtResourcePath }; loadInfo.behaviorXml.Add(base3); this.behaviorXmlSet.Add(actorInfo.BtResourcePath, true); } loadInfo.soundBanks = new List <AssetLoadBase>(); this.AnalyseSoundBanks(ref loadInfo, ref actorInfo, ref data2); list.Add(loadInfo); if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { this.CheckCallMonsterSkill(actorInfo, ref list, ref actorMeta, (int)data2.SkinId); } } }
public void AddPreloadActor(ref List <ActorPreloadTab> list, ref ActorMeta actorMeta, float spawnCnt, int ownerSkinID = 0) { ActorStaticData inStaticData = default(ActorStaticData); IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); actorDataProvider.GetActorStaticData(ref actorMeta, ref inStaticData); ActorServerData actorServerData = default(ActorServerData); IGameActorDataProvider actorDataProvider2 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); actorDataProvider2.GetActorServerData(ref actorMeta, ref actorServerData); CActorInfo actorInfo = CActorInfo.GetActorInfo(inStaticData.TheResInfo.ResPath, enResourceType.BattleScene); if (actorInfo == null) { return; } for (int i = 0; i < list.get_Count(); i++) { ActorPreloadTab actorPreloadTab = list.get_Item(i); if (actorPreloadTab.theActor.ActorType == actorMeta.ActorType && actorPreloadTab.theActor.ConfigId == actorMeta.ConfigId) { if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { int actorMarkID = this.GetActorMarkID(actorMeta); if (actorMarkID != actorPreloadTab.MarkID) { goto IL_13B; } uint skillID = 0u; if (actorDataProvider2.GetActorServerCommonSkillData(ref actorMeta, out skillID)) { this.AnalyseSkill(ref actorPreloadTab, (int)skillID); } } else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster && spawnCnt > 0f) { actorPreloadTab.spawnCnt += spawnCnt; list.set_Item(i, actorPreloadTab); } LoaderHelper.retCnt++; return; } IL_13B :; } ActorPreloadTab actorPreloadTab2 = new ActorPreloadTab(); actorPreloadTab2.theActor = actorMeta; actorPreloadTab2.modelPrefab.assetPath = actorInfo.GetArtPrefabName((ownerSkinID != 0) ? ownerSkinID : ((int)actorServerData.SkinId), -1); actorPreloadTab2.modelPrefab.nInstantiate = 1; actorPreloadTab2.spawnCnt = spawnCnt; actorPreloadTab2.MarkID = this.GetActorMarkID(actorMeta); actorPreloadTab2.ageActions = new List <AssetLoadBase>(); actorPreloadTab2.parPrefabs = new List <AssetLoadBase>(); actorPreloadTab2.mesPrefabs = new List <AssetLoadBase>(); if (actorServerData.SkinId != 0u) { actorInfo.PreLoadAdvanceSkin(actorPreloadTab2.mesPrefabs, actorServerData.SkinId, -1); } actorPreloadTab2.spritePrefabs = new List <AssetLoadBase>(); actorPreloadTab2.soundBanks = new List <AssetLoadBase>(); actorPreloadTab2.behaviorXml = new List <AssetLoadBase>(); ActorStaticSkillData actorStaticSkillData = default(ActorStaticSkillData); for (int j = 0; j < 8; j++) { actorDataProvider.GetActorStaticSkillData(ref actorMeta, (ActorSkillSlot)j, ref actorStaticSkillData); this.AnalyseSkill(ref actorPreloadTab2, actorStaticSkillData.SkillId); this.AnalysePassiveSkill(ref actorPreloadTab2, actorStaticSkillData.PassiveSkillId); } if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero || actorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { int skillID2; int skillID3; int skillID4; int passiveSkillID; this.GetMapSkills(out skillID2, out skillID3, out skillID4, out passiveSkillID); this.AnalyseSkill(ref actorPreloadTab2, skillID2); this.AnalyseSkill(ref actorPreloadTab2, skillID3); this.AnalyseSkill(ref actorPreloadTab2, skillID4); this.AnalysePassiveSkill(ref actorPreloadTab2, passiveSkillID); uint skillID5 = 0u; if (actorDataProvider2.GetActorServerCommonSkillData(ref actorMeta, out skillID5)) { this.AnalyseSkill(ref actorPreloadTab2, (int)skillID5); } this.AnalyseHeroBornAndReviveAge(ref actorPreloadTab2, actorMeta.ConfigId); ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey((uint)actorMeta.ConfigId); if (dataByKey != null) { this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey.iPassiveID1); this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey.iPassiveID2); } } else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Monster) { ActorStaticData actorStaticData = default(ActorStaticData); IGameActorDataProvider actorDataProvider3 = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.StaticBattleDataProvider); actorDataProvider3.GetActorStaticData(ref actorMeta, ref actorStaticData); int randomPassiveSkillRule = actorStaticData.TheBaseAttribute.RandomPassiveSkillRule; if (randomPassiveSkillRule > 0 && !this.randomSkillCheckerSet.ContainsKey(randomPassiveSkillRule)) { this.randomSkillCheckerSet.Add(randomPassiveSkillRule, true); ResRandomSkillPassiveRule dataByKey2 = GameDataMgr.randomSkillPassiveDatabin.GetDataByKey((long)randomPassiveSkillRule); if (dataByKey2.astRandomSkillPassiveID1 != null && dataByKey2.astRandomSkillPassiveID1.Length > 0) { for (int k = 0; k < dataByKey2.astRandomSkillPassiveID1.Length; k++) { this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey2.astRandomSkillPassiveID1[k].iParam); } } if (dataByKey2.astRandomSkillPassiveID2 != null && dataByKey2.astRandomSkillPassiveID2.Length > 0) { for (int l = 0; l < dataByKey2.astRandomSkillPassiveID2.Length; l++) { this.AnalysePassiveSkill(ref actorPreloadTab2, dataByKey2.astRandomSkillPassiveID2[l].iParam); } } } ResMonsterCfgInfo dataCfgInfoByCurLevelDiff = MonsterDataHelper.GetDataCfgInfoByCurLevelDiff(actorMeta.ConfigId); if (dataCfgInfoByCurLevelDiff != null && dataCfgInfoByCurLevelDiff.iBufDropID != 0 && dataCfgInfoByCurLevelDiff.iBufDropRate > 0) { ShenFuSystem.PreLoadShenfuResource(dataCfgInfoByCurLevelDiff.iBufDropID, ref actorPreloadTab2, this); } if (actorStaticData.TheMonsterOnlyInfo.SoldierType == 8 && dataCfgInfoByCurLevelDiff != null) { ListView <Assets.Scripts.GameLogic.SoldierWave> listView = new ListView <Assets.Scripts.GameLogic.SoldierWave>(); int iKillByCamp1ChangeSoldierWave = dataCfgInfoByCurLevelDiff.iKillByCamp1ChangeSoldierWave; int iKillByCamp2ChangeSoldierWave = dataCfgInfoByCurLevelDiff.iKillByCamp2ChangeSoldierWave; listView.AddRange(SoldierRegion.GetWavesForPreLoad(iKillByCamp1ChangeSoldierWave)); listView.AddRange(SoldierRegion.GetWavesForPreLoad(iKillByCamp2ChangeSoldierWave)); for (int m = 0; m < listView.Count; m++) { Assets.Scripts.GameLogic.SoldierWave soldierWave = listView[m]; if (soldierWave != null && soldierWave.WaveInfo != null && soldierWave.WaveInfo.astNormalSoldierInfo != null && soldierWave.WaveInfo.astNormalSoldierInfo.Length > 0) { for (int n = 0; n < soldierWave.WaveInfo.astNormalSoldierInfo.Length; n++) { ResSoldierTypeInfo resSoldierTypeInfo = soldierWave.WaveInfo.astNormalSoldierInfo[n]; if (resSoldierTypeInfo.dwSoldierID == 0u) { break; } ActorMeta actorMeta2 = default(ActorMeta); ActorMeta actorMeta3 = actorMeta2; actorMeta3.ActorType = ActorTypeDef.Actor_Type_Monster; actorMeta3.ConfigId = (int)resSoldierTypeInfo.dwSoldierID; actorMeta2 = actorMeta3; this.AddPreloadActor(ref list, ref actorMeta2, resSoldierTypeInfo.dwSoldierNum * 2f, 0); } } } } } if (!string.IsNullOrEmpty(actorInfo.deadAgePath)) { actorPreloadTab2.ageActions.Add(new AssetLoadBase { assetPath = actorInfo.deadAgePath }); } if (!string.IsNullOrEmpty(actorInfo.BtResourcePath) && !this.behaviorXmlSet.ContainsKey(actorInfo.BtResourcePath)) { actorPreloadTab2.behaviorXml.Add(new AssetLoadBase { assetPath = actorInfo.BtResourcePath }); this.behaviorXmlSet.Add(actorInfo.BtResourcePath, true); } actorPreloadTab2.soundBanks = new List <AssetLoadBase>(); this.AnalyseSoundBanks(ref actorPreloadTab2, ref actorInfo, ref actorServerData); list.Add(actorPreloadTab2); if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Hero) { this.CheckCallMonsterSkill(actorInfo, ref list, ref actorMeta, (int)actorServerData.SkinId); } else if (actorMeta.ActorType == ActorTypeDef.Actor_Type_Organ) { this.CheckOrganSoldierWave(ref list, ref actorMeta, inStaticData); } }