public static void SendBuyCloseMessage(this Player player, BuyCloseMessage val) { SendBuyCloseMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val); }
public static void SendBuyCloseMessage(this Player player, IntPtr floatValue, BuyCloseMessage val) { SendBuyCloseMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val); }
public static void SendBuyCloseMessage(MessageDestination destination, IntPtr playerEntity, BuyCloseMessage val) { SendBuyCloseMessage(destination, IntPtr.Zero, playerEntity ); }
public static void SendBuyCloseMessage(MessageDestination destination, BuyCloseMessage val) { SendBuyCloseMessage(destination, IntPtr.Zero, IntPtr.Zero ); }
public static void SendBuyCloseMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BuyCloseMessage val) { SendBuyCloseMessage(destination, floatValue,playerEntity ); }