public static void SendBuyCloseMessage(this Player player, BuyCloseMessage val)
 {
     SendBuyCloseMessage(MessageDestination.OneReliable, IntPtr.Zero, player.Pointer, val);
 }
 public static void SendBuyCloseMessage(this Player player, IntPtr floatValue, BuyCloseMessage val)
 {
     SendBuyCloseMessage(MessageDestination.OneReliable, floatValue, player.Pointer, val);
 }
 public static void SendBuyCloseMessage(MessageDestination destination, IntPtr playerEntity, BuyCloseMessage val)
 {
     SendBuyCloseMessage(destination, IntPtr.Zero, playerEntity );
 }
 public static void SendBuyCloseMessage(MessageDestination destination, BuyCloseMessage val)
 {
     SendBuyCloseMessage(destination, IntPtr.Zero, IntPtr.Zero );
 }
 public static void SendBuyCloseMessage(MessageDestination destination, IntPtr floatValue, IntPtr playerEntity, BuyCloseMessage val)
 {
     SendBuyCloseMessage(destination, floatValue,playerEntity );
 }