Example #1
0
    public GUIButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, ToolTipCallBack ttfunc, int id)
    {
        GameObject obj=new GameObject();
        buttonObj=obj.AddComponent<GUITexture>();

        unpressedTex=unpressed;
        pressedTex=pressed;
        callBackFunc=func;
        toolTipFunc=ttfunc;
        ID=id;

        buttonObj.texture=unpressedTex;
    }
Example #2
0
 public GUIButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, int id)
     : this(unpressed, pressed, func, null, id)
 {
 }
Example #3
0
 public GUIToggleButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, int id)
     : base(unpressed, pressed, func, id)
 {
 }