public GUIButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, ToolTipCallBack ttfunc, int id) { GameObject obj=new GameObject(); buttonObj=obj.AddComponent<GUITexture>(); unpressedTex=unpressed; pressedTex=pressed; callBackFunc=func; toolTipFunc=ttfunc; ID=id; buttonObj.texture=unpressedTex; }
public GUIButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, int id) : this(unpressed, pressed, func, null, id) { }
public GUIToggleButton(Texture unpressed, Texture pressed, ButtonPressedCallBack func, int id) : base(unpressed, pressed, func, id) { }