public void ButtonPressed(ButtonEventArg e)
        {
            uint playerIndex = e.playerIndex;
            uint code        = (uint)e.button;

            stage.buttonPressed(playerIndex, code);
        }
Example #2
0
 public void ExitButton_OnClick(object sender, ButtonEventArg e)
 {
     StageManager.Singleton.NextStage = e.Link;
 }
Example #3
0
        void buyButton_OnClick(object sender, ButtonEventArg e)
        {
            string wantCar = e.Link;
            Player player = Player.Singleton;
            CarGarage garage = CarGarage.Singleton;
            if (!player.IsPurchased(wantCar))
            {
                if (player.PurchaseCar(wantCar))
                {
                    player.CarName = wantCar;
                }
                else
                {
                    Paused = true;
                }
            }
            else
            {
                player.CarName = wantCar;
            }

            playerCar.CopyCat(garage.Get(player.CarName));
        }
Example #4
0
 void Button_OnClick(object sender, ButtonEventArg e)
 {
     StageManager.Singleton.NextStage = e.Link;
     Player.Singleton.PickupMoney = 0;
 }
Example #5
0
        void ATMButton_OnClick(object sender, ButtonEventArg e)
        {
            Player player = Player.Singleton;

            if ((Convert.ToInt16(e.Link) >= (int)ATMButton._1 && Convert.ToInt16(e.Link) <= (int)ATMButton._9))
            {
                if (sendMoney == "0")
                {
                    sendMoney = "";
                }
                sendMoney += Convert.ToString(Convert.ToInt16(e.Link) + 1);
            }
            else if ((Convert.ToInt16(e.Link) == (int)ATMButton._0))
            {
                sendMoney += "0";
            }
            else if ((Convert.ToInt16(e.Link) == (int)ATMButton.Cancel))
            {
                sendMoney = "0";
            }
            else if ((Convert.ToInt16(e.Link) == (int)ATMButton.Send))
            {
                if (sendMoney != "0")
                {
                    player.Money -= Convert.ToInt32(sendMoney);
                    player.Debt -= Convert.ToInt32(sendMoney);
                    sendMoney = "0";
                    cashSound.Play();
                }
            }
        }