private void BusinessLogicModel_Reports_Invalid_Assembly(string assemblyFileName, string[] assemblyPaths, string[] referenceAssemblyPaths) { string logMessage = null; using (BusinessLogicModel model = new BusinessLogicModel(s => logMessage = s)) { BusinessLogicData bld = new BusinessLogicData() { AssemblyPaths = assemblyPaths, ReferenceAssemblyPaths = referenceAssemblyPaths, ContextTypeNames = new string[0], Language = "C#" }; // Format the expected message by duplicating the failure path string expectedMessage = null; try { AssemblyName.GetAssemblyName(assemblyFileName); } catch (Exception ex) { expectedMessage = string.Format(CultureInfo.CurrentCulture, Resources.BusinessLogicClass_Failed_Load, assemblyFileName, ex.Message); } model.Initialize(bld); // Asking for context should attempt to load assembly and log the result ContextData[] contextDataItems = model.GetContextDataItems(); Assert.AreEqual(1, contextDataItems.Length, "Expected default context"); Assert.AreEqual(expectedMessage, logMessage, "logger was not called"); } }
public SamuraiController(ILogger <SamuraiController> logger, BusinessLogicData businessLogicData, ICacheService <SamuraiDto> samuraiCacheService, ICacheService <IEnumerable <SamuraiDto> > samuraiCacheListService) { _logger = logger; _businessLogicData = businessLogicData; _samuraiCacheService = samuraiCacheService as SamuraiCacheService; _samuraiCacheListService = samuraiCacheListService as SamuraiCacheListService; }
public void BizDataGetSamuraiReturnsSamurai() { var builder = new DbContextOptionsBuilder <SamuraiContext>(); builder.UseInMemoryDatabase("GetSamurai"); int samuraiId = SeedWithOneSamurai(builder.Options); using (var context = new SamuraiContext(builder.Options)) { var bizzlogic = new BusinessLogicData(context); var samuraiRetrived = bizzlogic.GetSamuraiById(samuraiId); Assert.AreEqual(samuraiId, samuraiRetrived.Result.Id); } }
public void BizDataGetSamuraiReturnsSamurai() { //Arrange (set up builder & seed data) var builder = new DbContextOptionsBuilder <SamuraiContext>(); builder.UseInMemoryDatabase("GetSamurai"); int samuraiId = SeedWithOneSamurai(builder.Options); //Act (call the method) using (var context = new SamuraiContext(builder.Options)) { var bizlogic = new BusinessLogicData(context); var samuraiRetrieved = bizlogic.GetSamuraiById(samuraiId); //Assert (check the results) Assert.AreEqual(samuraiId, samuraiRetrieved.Result.Id); }; }
public void BusinessLogicData_Properties() { string [] assemblyPaths = new string[] { "x", "y", "z" }; string[] contextTypes = new string[] { typeof(NorthwindEntities).AssemblyQualifiedName, typeof(AdventureWorksEntities).AssemblyQualifiedName }; BusinessLogicData d = new BusinessLogicData() { AssemblyPaths = assemblyPaths, ContextTypeNames = contextTypes, Language = "C#", LinqToSqlPath = "ltsPath" }; Assert.AreEqual(assemblyPaths, d.AssemblyPaths, "AssemblyPaths failed"); Assert.AreEqual(contextTypes, d.ContextTypeNames, "ContextTypeNames failed"); Assert.AreEqual("C#", d.Language, "Language failed"); Assert.AreEqual("ltsPath", d.LinqToSqlPath, "LTSPath failed"); }
public void BusinessLogicModel_Reports_Invalid_Context() { string logMessage = null; using (BusinessLogicModel model = new BusinessLogicModel(s => logMessage = s)) { BusinessLogicData bld = new BusinessLogicData() { AssemblyPaths = new string[0], ReferenceAssemblyPaths = new string[0], ContextTypeNames = new string[] { typeof(string).AssemblyQualifiedName }, Language = "C#" }; model.Initialize(bld); ContextData[] contextDataItems = model.GetContextDataItems(); Assert.AreEqual(1, contextDataItems.Length, "Expected default context"); string expectedMessage = string.Format(CultureInfo.CurrentCulture, Resources.BusinessLogicClass_InvalidContextType, typeof(string).FullName); Assert.AreEqual(expectedMessage, logMessage, "logger was not called"); } }
public SamuraiSocController(BusinessLogicData bizdata) { _bizdata = bizdata; }