public BulletWeaponImpact(BulletWeaponDataBlock dataBlock, IBulletWeaponItem item, ItemRepresentation itemRep, Transform hitTransform, Vector3 localHitPoint, Vector3 localHitDirection) : base(dataBlock, item, itemRep) { this.hitTransform = hitTransform; this.hitPoint = localHitPoint; this.hitDirection = localHitDirection; }
public void Blocks() { foreach (ItemDataBlock block in DatablockDictionary.All) { Contract.Assert(block != null); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Name: " + block.name + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "ID: " + block.uniqueID + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Flags: " + block._itemFlags.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Condition: " + block._maxCondition + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Loose Condition: " + block.doesLoseCondition + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Uses: " + block._maxUses + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Mins Uses (Display): " + block._minUsesForDisplay + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Spawn Uses Max: " + block._spawnUsesMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Spawn Uses Min: " + block._spawnUsesMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Splittable: " + block._splittable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Category: " + block.category.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Combinations:\n"); foreach (ItemDataBlock.CombineRecipe recipe in block.Combinations) { Contract.Assert(recipe != null); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "\t" + recipe.ToString() + "\n"); } File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Icon: " + block.icon + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsRecycleable: " + block.isRecycleable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsRepairable: " + block.isRepairable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsResearchable: " + block.isResearchable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Description: " + block.itemDescriptionOverride + "\n"); if (block is BulletWeaponDataBlock) { BulletWeaponDataBlock block2 = (BulletWeaponDataBlock)block; Contract.Assert(block2 != null); Contract.Assert(block2.ammoType != null); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Min Damage: " + block2.damageMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Damage: " + block2.damageMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Ammo: " + block2.ammoType.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Recoil Duration: " + block2.recoilDuration + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilPitch Min: " + block2.recoilPitchMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilPitch Max: " + block2.recoilPitchMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilYawn Min: " + block2.recoilYawMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilYawn Max: " + block2.recoilYawMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Bullet Range: " + block2.bulletRange + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Sway: " + block2.aimSway + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "SwaySpeed: " + block2.aimSwaySpeed + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Aim Sensitivity: " + block2.aimSensitivtyPercent + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "FireRate: " + block2.fireRate + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "FireRate Secondary: " + block2.fireRateSecondary + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Clip Ammo: " + block2.maxClipAmmo + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Reload Duration: " + block2.reloadDuration + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Attachment Point: " + block2.attachmentPoint + "\n"); } File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "------------------------------------------------------------\n\n"); } }
public ShootEvent(BulletWeaponDataBlock bw, UnityEngine.GameObject go, ItemRepresentation ir, uLink.NetworkMessageInfo ui, IBulletWeaponItem ibw) { TakeDamage local = ibw.inventory.GetLocal <TakeDamage>(); _player = Fougerite.Server.Cache[local.GetComponent <Character>().netUser.userID]; _bw = bw; _go = go; _ir = ir; _ibw = ibw; _unmi = ui; }
public static void BulletWeaponDataBlock_DoAction1(BulletWeaponDataBlock hook, uLink.BitStream stream, ItemRepresentation rep, ref uLink.NetworkMessageInfo info) { object[] array = new object[] { hook, stream, rep, info }; Method.Invoke("RustExtended.RustHook.BulletWeaponDataBlock_DoAction1", array); info = (uLink.NetworkMessageInfo)array[3]; }
public void Blocks() { ItemDataBlock[] all = DatablockDictionary.All; for (int i = 0; i < all.Length; i++) { ItemDataBlock itemDataBlock = all[i]; File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Name : " + itemDataBlock.name + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "ID : " + itemDataBlock.uniqueID + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Flags : " + itemDataBlock._itemFlags.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Condition : " + itemDataBlock._maxCondition + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Loose Condition : " + itemDataBlock.doesLoseCondition + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Uses : " + itemDataBlock._maxUses + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Mins Uses (Display) : " + itemDataBlock._minUsesForDisplay + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Spawn Uses Max : " + itemDataBlock._spawnUsesMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Spawn Uses Min : " + itemDataBlock._spawnUsesMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Splittable : " + itemDataBlock._splittable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Category : " + itemDataBlock.category.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Combinations :\n"); ItemDataBlock.CombineRecipe[] combinations = itemDataBlock.Combinations; for (int j = 0; j < combinations.Length; j++) { ItemDataBlock.CombineRecipe combineRecipe = combinations[j]; File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "\t" + combineRecipe.ToString() + "\n"); } File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Icon : " + itemDataBlock.icon + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsRecycleable : " + itemDataBlock.isRecycleable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsRepairable : " + itemDataBlock.isRepairable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "IsResearchable : " + itemDataBlock.isResearchable + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Description : " + itemDataBlock.itemDescriptionOverride + "\n"); if (itemDataBlock is BulletWeaponDataBlock) { BulletWeaponDataBlock bulletWeaponDataBlock = (BulletWeaponDataBlock)itemDataBlock; File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Min Damage : " + bulletWeaponDataBlock.damageMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Damage : " + bulletWeaponDataBlock.damageMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Ammo : " + bulletWeaponDataBlock.ammoType.ToString() + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Recoil Duration : " + bulletWeaponDataBlock.recoilDuration + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilPitch Min : " + bulletWeaponDataBlock.recoilPitchMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilPitch Max : " + bulletWeaponDataBlock.recoilPitchMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilYawn Min : " + bulletWeaponDataBlock.recoilYawMin + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "RecoilYawn Max : " + bulletWeaponDataBlock.recoilYawMax + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Bullet Range : " + bulletWeaponDataBlock.bulletRange + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Sway : " + bulletWeaponDataBlock.aimSway + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "SwaySpeed : " + bulletWeaponDataBlock.aimSwaySpeed + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Aim Sensitivity : " + bulletWeaponDataBlock.aimSensitivtyPercent + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "FireRate : " + bulletWeaponDataBlock.fireRate + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "FireRate Secondary : " + bulletWeaponDataBlock.fireRateSecondary + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Max Clip Ammo : " + bulletWeaponDataBlock.maxClipAmmo + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Reload Duration : " + bulletWeaponDataBlock.reloadDuration + "\n"); File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "Attachment Point : " + bulletWeaponDataBlock.attachmentPoint + "\n"); } File.AppendAllText(Util.GetAbsoluteFilePath("BlocksData.txt"), "------------------------------------------------------------\n\n"); } }
public ShootEvent(BulletWeaponDataBlock bw, UnityEngine.GameObject go, ItemRepresentation ir, uLink.NetworkMessageInfo ui, IBulletWeaponItem ibw, IDRemoteBodyPart part, bool flag, bool flag2, bool flag3, BodyPart part2, Vector3 vector, Vector3 vector2) { TakeDamage local = ibw.inventory.GetLocal <TakeDamage>(); _player = Fougerite.Server.GetServer().FindPlayer(local.GetComponent <Character>().netUser.userID); _bw = bw; _go = go; _ir = ir; _ibw = ibw; _unmi = ui; _part = part; _hitnetworkobj = flag; _hitbodypart = flag2; _isheadshot = flag3; _bodypart = part2; _endpos = vector; _offset = vector2; }
public BulletWeaponImpact(BulletWeaponDataBlock dataBlock, IBulletWeaponItem item, ItemRepresentation itemRep, Vector3 worldHitPoint, Vector3 worldHitDirection) : this(dataBlock, item, itemRep, null, worldHitPoint, worldHitDirection) { }
public void DoScanningPlayer() { if (NetCull.isClientRunning && !bool_1) { bool_1 = true; if (((playerClient != null) && (playerClient.controllable != null)) && (playerClient.controllable.character != null)) { Character character = playerClient.controllable.character; if (character.ccmotor != null) { if (render.get_fov() < 60) { render.set_fov(60); } if (render.get_fov() > 80) { render.set_fov(80); } if (character.ccmotor.movement.setup.gravity != 35f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxFallSpeed != 80f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxForwardSpeed != 4f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxSidewaysSpeed != 4f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxBackwardsSpeed != 3f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxAirAcceleration != 20f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxGroundAcceleration != 100f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } if (character.ccmotor.movement.setup.maxAirHorizontalSpeed != 750f) { smethod_0(Class3.smethod_10(0x4f8), playerClient.userName + Class3.smethod_10(0x550), true); } } InventoryHolder component = character.GetComponent <InventoryHolder>(); if (((component != null) && (component.itemRepresentation != null)) && (component.inputItem.datablock is BulletWeaponDataBlock)) { BulletWeaponDataBlock datablock = (BulletWeaponDataBlock)component.inputItem.datablock; uint uniqueID = (uint)datablock.uniqueID; string s = ((((((((((((string.Empty + datablock.bulletRange + Class3.smethod_10(0x5c0)) + datablock.reloadDuration + Class3.smethod_10(0x5c0)) + datablock.fireRate + Class3.smethod_10(0x5c0)) + datablock.fireRateSecondary + Class3.smethod_10(0x5c0)) + datablock.recoilYawMin + Class3.smethod_10(0x5c0)) + datablock.recoilYawMax + Class3.smethod_10(0x5c0)) + datablock.recoilPitchMin + Class3.smethod_10(0x5c0)) + datablock.recoilPitchMax + Class3.smethod_10(0x5c0)) + datablock.recoilDuration + Class3.smethod_10(0x5c0)) + datablock.aimSway + Class3.smethod_10(0x5c0)) + datablock.aimSwaySpeed + Class3.smethod_10(0x5c0)) + datablock.aimingRecoilSubtract + Class3.smethod_10(0x5c0)) + datablock.crouchRecoilSubtract; ulong num2 = BitConverter.ToUInt64(new MD5CryptoServiceProvider().ComputeHash(Encoding.ASCII.GetBytes(s)), 0); if (ProtectLoader.Debug) { object[] objArray1 = new object[] { Class3.smethod_10(0x5c6), datablock.name, Class3.smethod_10(0x5da), uniqueID, Class3.smethod_10(0x5e8), num2.ToString(Class3.smethod_10(0x5fe)), Class3.smethod_10(0x608), s, Class3.smethod_10(0x61a) }; string contents = string.Concat(objArray1); File.AppendAllText(Path.Combine(Application.dataPath, Class3.smethod_10(0x624)), contents); } if ((uniqueID == 0x5edbe45e) && (num2 != 18345605656075165559L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0x40594e58) && (num2 != 10722295551327323350L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0xa737e2c9) && (num2 != 10546893518047341734L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0xb9f4fdc4) && (num2 != 16251289927229003782L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0xfc0ea92d) && (num2 != 0x3f87c80b4d43e85eL)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0x521f5a20) && (num2 != 14126027389018450226L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0x27d2154f) && (num2 != 0x6326a38eae13859fL)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0x9199f266) && (num2 != 9331602331646563999L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } if ((uniqueID == 0x208aabfc) && (num2 != 17058071295959981111L)) { smethod_0(Class3.smethod_10(0x654), playerClient.userName + Class3.smethod_10(0x6a8), true); } } } bool_1 = false; } }