void passToPlayer(BulletProcessor bullet)
 {
     debugLog("hithithit!" + bullet);
     if (bullet == null)
     {
         return;
     }
     bullet.skillProcessor.apply(battler);
 }
Example #2
0
 public override void OnDamage(BulletProcessor damager)
 {
     damager.DoDamage(this);
 }
Example #3
0
File: Wall.cs Project: rinat/battle
 public override void OnDamage(BulletProcessor damager)
 {
 }