Example #1
0
    public bool Build(List <Worker> workers, Vector2 position, string buildingName)
    {
        if (workers.Count == 0)
        {
            Debug.Log("Trabalhadores não encontrado!");
            return(false);
        }

        BuildingDao buildingDao = null;

        foreach (int buildingId in workers[0].buildings)
        {
            if (GameController.gameComponents.buildings[buildingId].name == buildingName)
            {
                buildingDao = GameController.gameComponents.buildings[buildingId];
                break;
            }
        }

        if (buildingDao == null)
        {
            Debug.Log("Building não encontrada!");
            return(false);
        }

        if (this.player.AddBuilding(map, buildingDao, position))
        {
            player.orders.Add(new BuildOrder(this.player.id, workers, this.player.buildings[Property.nextId]));

            return(true);
        }

        return(false);
    }
Example #2
0
    public Player(int id, string name, int populationLimit, bool isHuman = true)
    {
        this.id               = id;
        this.name             = name;
        this.isHuman          = isHuman;
        this.script           = new Script(this);
        this.action           = new PlayerActions(this);
        this.scriptAttributes = new ScriptAttributes();

        this.propertiesDestroied = new List <Property>();

        this.population      = 0;
        this.populationLimit = populationLimit;

        this.baseMaterials = new Dictionary <int, int>();
        this.units         = new Dictionary <int, Unit>();
        this.buildings     = new Dictionary <int, Building> ();

        this.orders            = new List <Order>();
        this.standbyOrders     = new List <Order>();
        this.enemyAttackOrders = new List <AttackOrder>();

        this.fog = new Fog(this.id);

        this.wantBuild = null;
    }
Example #3
0
        public List<FullHouse> Query(QueryHouseServiceForm form)
        {
            //form.OwnerID = "";
            List<FullHouse> list = new List<FullHouse>();
            ISqlMapper mapper = MapperHelper.GetMapper();

            HouseDao dao = new HouseDao(mapper);
            House_CustomerDao hcdao = new House_CustomerDao(mapper);
            CustomerDao customerdao = new CustomerDao(mapper);
            BuildingDao buildingdao = new BuildingDao(mapper);
            var house = dao.QueryFullHouse(form);
            var houseids = (from h in house select h.ID).ToList();
            var hos = hcdao.Query(new House_CustomerQueryForm { HouseOrRoomIDs = houseids });
            var customerids = (from ho in hos select ho.CustomerID).Distinct().ToList();
            var customers = customerdao.Query(new CustomerQueryForm { IDs = customerids, Enabled = 1, IsDeleted = 0 });
            var buildingids = (from h in house select h.BuildingID).Distinct().ToList();
            var buidlings = buildingdao.Query(new BuildingQueryForm { IDs = buildingids });
            foreach (var h in house)
            {
                FullHouse fh = new FullHouse
                {
                    House = h,
                    Customer = (from ho in hos
                                join c in customers on ho.CustomerID equals c.ID
                                where ho.HouseOrRoomID.Equals(h.ID)
                                select c).FirstOrDefault(),
                    Building = buidlings.Find(t => t.ID.Equals(h.BuildingID)),
                };
                list.Add(fh);
            }
            return list;
        }
Example #4
0
 public string Add(Building building)
 {
     building.Enabled = 1;
     building.IsDeleted = 0;
     ISqlMapper mapper = MapperHelper.GetMapper();
     BuildingDao dao = new BuildingDao(mapper);
     return dao.Add(building);
 }
Example #5
0
 public BuildingEditor(BuildingDao dao)
     : base()
 {
     this.dao        = dao;
     this.projectDao = new ProjectDao();
     this.stageDao   = new StageDao();
     InitializeComponent();
     InitData();
 }
Example #6
0
 public OutputUtils()
 {
     this.projectDao   = new ProjectDao();
     this.stageDao     = new StageDao();
     this.buildingDao  = new BuildingDao();
     this.floorplanDao = new FloorplanDao();
     this.apartmentDao = new ApartmentDao();
     this.mediaDao     = new MediaDao();
 }
Example #7
0
 public bool Update(Building building)
 {
     if (string.IsNullOrEmpty(building.ID))
     {
         throw new Exception("没有楼盘ID");
     }
     ISqlMapper mapper = MapperHelper.GetMapper();
     BuildingDao dao = new BuildingDao(mapper);
     return dao.Update(new BuildingUpdateForm { Entity = building, BuildingQueryForm = new BuildingQueryForm { ID = building.ID } });
 }
Example #8
0
 public bool Delete(string id)
 {
     if (string.IsNullOrEmpty(id))
     {
         throw new Exception("没有楼盘ID");
     }
     ISqlMapper mapper = MapperHelper.GetMapper();
     BuildingDao dao = new BuildingDao(mapper);
     return dao.Delete(new BuildingQueryForm { ID = id });
 }
Example #9
0
    void Start()
    {
        this.objectName  = null;
        this.buildPlayer = null;
        this.wantBuild   = false;

        if (GameController.draw)
        {
            this.tile      = GameObject.Instantiate(Resources.Load("tile_Help", typeof(GameObject)) as GameObject);
            this.tile.name = "0_tile_0_0_CanBuild";
            this.tile.gameObject.SetActive(false);
        }
    }
Example #10
0
        public List<FullHouse> QueryFullHouse(QueryHouseServiceForm form)
        {
            List<FullHouse> list = new List<FullHouse>();
            ISqlMapper mapper = MapperHelper.GetMapper();

            HouseDao dao = new HouseDao(mapper);
            House_CustomerDao hcdao = new House_CustomerDao(mapper);
            CustomerDao customerdao = new CustomerDao(mapper);
            BuildingDao buildingdao = new BuildingDao(mapper);
            RentFeeDao rfdao = new RentFeeDao(mapper);
            House_OtherFeeDao hofdao = new House_OtherFeeDao(mapper);
            OtherFeeDao ofdao = new OtherFeeDao(mapper);
            var house = dao.QueryFullHouse(form);
            var houseids = (from h in house select h.ID).ToList();
            var hcs = hcdao.Query(new House_CustomerQueryForm { HouseOrRoomIDs = houseids });
            var customerids = (from ho in hcs select ho.CustomerID).Distinct().ToList();
            var customers = customerdao.Query(new CustomerQueryForm { IDs = customerids, Enabled = 1, IsDeleted = 0, });
            var buildingids = (from h in house select h.BuildingID).Distinct().ToList();
            var buidlings = buildingdao.Query(new BuildingQueryForm { IDs = buildingids });
            var rentfees = rfdao.Query(new RentFeeQueryForm { HouseOrRoomIDs = houseids, Enabled = 1, IsDeleted = 0 });
            var rentfeeids = (from rf in rentfees select rf.ID).ToList();
            var hos = hofdao.Query(new House_OtherFeeQueryForm { HouseOrRoomIDs = houseids });
            var otherfeeids = (from ho in hos select ho.OtherFeeID).Distinct().ToList();
            var ofs = ofdao.Query(new OtherFeeQueryForm { IDs = otherfeeids });
            foreach (var h in house)
            {
                FullHouse fh = new FullHouse
                {
                    House = h,
                    Customer = (from ho in hcs
                                join c in customers on ho.CustomerID equals c.ID
                                where ho.HouseOrRoomID.Equals(h.ID) && c.Type == (int)CustomerType.业主
                                select c).FirstOrDefault(),
                    Building = buidlings.Find(t => t.ID.Equals(h.BuildingID)),
                    RentFee = rentfees.Find(t => t.HouseOrRoomID.Equals(h.ID)),
                    OtherFees = (from ho in hos
                                 join of in ofs on ho.OtherFeeID equals of.ID
                                 where ho.HouseOrRoomID.Equals(h.ID)
                                 select of).ToList(),
                    Renter = (from ho in hcs
                              join c in customers on ho.CustomerID equals c.ID
                              where ho.HouseOrRoomID.Equals(h.ID) && c.Type == (int)CustomerType.租客
                              select c).FirstOrDefault(),
                };
                list.Add(fh);
            }
            return list;
        }
Example #11
0
    public void CreateGame()
    {
        // Tiles
        TileDao tile_Grass  = new TileDao("Grass", "tile_Grass", true, true, 1.0f);
        TileDao tile_Water  = new TileDao("Water", "tile_Water", false, false, 1.0f);
        TileDao tile_Bridge = new TileDao("Bridge", "tile_Bridge", true, false, 1.0f);

        // Base Material
        BaseMaterialDao baseMaterialGold = new BaseMaterialDao("Gold", "Images/material_Gold");
        BaseMaterialDao baseMaterialMeat = new BaseMaterialDao("Meat", "Images/material_Meat");

        // Material Source
        MaterialSourceDao mats_Gold = new MaterialSourceDao("Gold", "mats_Gold", 999999999999999999, baseMaterialGold);

        // Map Component
        MapComponentDao mc_Tree = new MapComponentDao("Tree", "mc_Tree");

        // Buildings
        BuildingDao build_base = new BuildingDao("Base", "Images/build_Base", "build_Base", new Vector2(2.0f, 2.0f), 3000.0f, 0.0f, true, 3);

        BuildingDao build_quarter = new BuildingDao("Quarter", "Images/build_Quarter", "build_Quarter", new Vector2(1.0f, 1.0f), 1200.0f, 50.0f, false, 1);

        build_quarter.cost.Add(baseMaterialGold.id, 200);

        BuildingDao build_farm = new BuildingDao("Farm", "Images/material_Meat", "build_Farm", new Vector2(1.0f, 1.0f), 500.0f, 30.0f, false, 1, baseMaterialMeat, 1);

        build_farm.cost.Add(baseMaterialGold.id, 75);

        BuildingDao build_mine = new BuildingDao("Mine", "Images/build_Mine", "build_Mine", new Vector2(1.0f, 1.0f), 500.0f, 30.0f, false, 1, baseMaterialGold, 1);

        build_mine.cost.Add(baseMaterialMeat.id, 100);
        build_mine.requireds.Add(mats_Gold.name);

        // Warrior Unit
        CombatDao infantry_unit = new CombatDao("Infantry", "Images/unit_Warrior", "unit_Warrior", 3.0f, 0.0f, 1.0f, 50.0f, 1.0f, 1.0f, new CombatType(), 22.0f, 2);

        infantry_unit.cost.Add(baseMaterialMeat.id, 35);
        infantry_unit.cost.Add(baseMaterialGold.id, 25);

        // Archer Unit
        CombatDao archer_unit = new CombatDao("Archer", "Images/unit_Archer", "unit_Archer", 4.0f, 0.0f, 0.9f, 30.0f, 4.0f, 1.0f, new CombatType(), 30.0f, 2);

        archer_unit.cost.Add(baseMaterialMeat.id, 25);
        archer_unit.cost.Add(baseMaterialGold.id, 45);

        // Archer Unit
        CombatDao cavalry_unit = new CombatDao("Cavalry", "Images/unit_Knight", "unit_Knight", 10.0f, 0.0f, 1.5f, 100.0f, 1.0f, 1.0f, new CombatType(), 35.0f, 2);

        cavalry_unit.cost.Add(baseMaterialMeat.id, 60);
        cavalry_unit.cost.Add(baseMaterialGold.id, 75);

        // Worker Unit
        WorkerDao unit_worker = new WorkerDao("Worker", "Images/unit_Worker", "unit_Worker", 1.0f, 0.0f, 1.0f, 45.0f, 5, 1.0f, 1.0f, 1.0f, 10.0f, 2);

        unit_worker.cost.Add(baseMaterialMeat.id, 10);

        unit_worker.buildings.Add(build_quarter.id);
        unit_worker.buildings.Add(build_farm.id);
        unit_worker.buildings.Add(build_mine.id);


        // Add in tiles list
        tiles.Add(tile_Grass.id, tile_Grass);
        tiles.Add(tile_Water.id, tile_Water);
        tiles.Add(tile_Bridge.id, tile_Bridge);

        // Add in baseMaterial list
        baseMaterials.Add(baseMaterialGold.id, baseMaterialGold);
        baseMaterials.Add(baseMaterialMeat.id, baseMaterialMeat);

        // Add in materialSource list
        mapComponents.Add(mats_Gold.id, mats_Gold);
        mapComponents.Add(mc_Tree.id, mc_Tree);

        // Add in buildings list
        buildings.Add(build_base.id, build_base);
        buildings.Add(build_quarter.id, build_quarter);
        buildings.Add(build_farm.id, build_farm);
        buildings.Add(build_mine.id, build_mine);

        // Add in unit list
        units.Add(infantry_unit.id, infantry_unit);
        units.Add(archer_unit.id, archer_unit);
        units.Add(cavalry_unit.id, cavalry_unit);
        units.Add(unit_worker.id, unit_worker);

        // Add in unit list of build_base
        build_base.units.Add(unit_worker.id);
        build_quarter.units.Add(infantry_unit.id);
        build_quarter.units.Add(archer_unit.id);
        build_quarter.units.Add(cavalry_unit.id);

        SaveGame();
    }
Example #12
0
    public bool AddBuilding(Map map, BuildingDao buildingDao, Vector2 position)
    {
        if (position.x > 0 && position.x < (map.width - 1) && position.y > 0 && position.y < (map.height - 1))
        {
            int pos;
            int i = (int)position.y;
            int j = (int)position.x;

            if (!buildingDao.constructed && this.fog.tiles[i, j].unknown)
            {
                return(false);
            }

            if (buildingDao.requireds.Count > 0)
            {
                int requiredNumber = 0;

                foreach (string required in buildingDao.requireds)
                {
                    if (map.tiles[i, j].mapComponent != null)
                    {
                        if (map.tiles[i, j].mapComponent.GetType() == typeof(MaterialSource))
                        {
                            MaterialSource ms = (MaterialSource)map.tiles[i, j].mapComponent;

                            if (!ms.canBuild)
                            {
                                return(false);
                            }
                        }

                        if (map.tiles[i, j].mapComponent.name.CompareTo(required) == 0)
                        {
                            requiredNumber++;
                        }
                    }
                }

                if (requiredNumber != buildingDao.requireds.Count)
                {
                    return(false);
                }
            }
            else
            {
                // Check CanBuild Vertically
                for (pos = 0; pos < buildingDao.size.y; pos++)
                {
                    if (!map.tiles[(i + pos), j].canBuild)
                    {
                        return(false);
                    }
                }

                // Check CanBuild Horizontally
                for (pos = 0; pos < buildingDao.size.y; pos++)
                {
                    if (!map.tiles[i, (j + pos)].canBuild)
                    {
                        return(false);
                    }
                }

                int wSize = Mathf.Abs((int)buildingDao.size.x) + 2;
                int hSize = Mathf.Abs((int)buildingDao.size.y) + 2;

                // Check IsWalkable Vertically
                for (pos = 0; pos < hSize; pos++)
                {
                    if (!map.tiles[(pos + i - 1), (j - 1)].isWalkable || !map.tiles[(pos + i - 1), (j + (int)buildingDao.size.x)].isWalkable)
                    {
                        return(false);
                    }
                }

                // Check IsWalkable Horizontally
                for (pos = 0; pos < wSize; pos++)
                {
                    if (!map.tiles[(i - 1), (pos + j - 1)].isWalkable || !map.tiles[(i + (int)buildingDao.size.y), (pos + j - 1)].isWalkable)
                    {
                        return(false);
                    }
                }
            }

            if (CheckCosts(buildingDao.cost))
            {
                DiscountCosts(buildingDao.cost);

                Building building = buildingDao.Instantiate();

                building.idPlayer      = this.id;
                building.position      = position;
                building.creationPoint = new Vector2(position.x - 1.0f, position.y - 1.0f);

                this.buildings.Add(building.id, building);

                building.ModifyTiles();
                building.RemoveFog();

                if (building.constructed)
                {
                    building.life = building.lifeTotal;
                }

                building.Draw();

                return(true);
            }
        }

        return(false);
    }
Example #13
0
        public List<FullHouse> QueryFullHouse(QueryHouseServiceForm form)
        {
            List<FullHouse> list = new List<FullHouse>();
            ISqlMapper mapper = MapperHelper.GetMapper();
            UserBLL userbll = new UserBLL();

            HouseDao dao = new HouseDao(mapper);
            House_CustomerDao hcdao = new House_CustomerDao(mapper);
            CustomerDao customerdao = new CustomerDao(mapper);
            BuildingDao buildingdao = new BuildingDao(mapper);
            FollowupDao followupdao = new FollowupDao(mapper);
            form.IsDeleted = 0;
            var house = dao.QueryFullHouse(form);
            var houseids = (from h in house select h.ID).ToList();
            var hos = hcdao.Query(new House_CustomerQueryForm { HouseOrRoomIDs = houseids });
            var customerids = (from ho in hos select ho.CustomerID).Distinct().ToList();
            var customers = customerdao.Query(new CustomerQueryForm { IDs = customerids, Enabled = 1, IsDeleted = 0 });
            var buildingids = (from h in house select h.BuildingID).Distinct().ToList();
            var buidlings = buildingdao.Query(new BuildingQueryForm { IDs = buildingids });
            //var ownerids = (from h in house where !string.IsNullOrEmpty(h.OwnerID.Trim()) select h.OwnerID).Distinct().ToList();
            var users = userbll.Query(new FullUserQueryForm { Enabled = 1, IsDeleted = 0 });
            var followups = followupdao.Query(new FollowupQueryForm { HouseIDs = houseids });
            var fullfollowup = (from f in followups
                                join u in users on f.Creator equals u.ID
                                select new FullFollowup
                                {
                                    ID = f.ID,
                                    Creator = f.Creator,
                                    CreateTime = f.CreateTime,
                                    HouseID = f.HouseID,
                                    Name = f.Name,
                                    CreatorName = u.CnName,
                                    Remark = f.Remark
                                }).ToList();
            //var rentfee = rentfeebll.Query(new RentFeeQueryForm { HouseOrRoomIDs = houseids, Type = (int)HouseOrRoomType.House, Enabled = 1, IsDeleted = 0 });
            //var house_otherfee = hobll.Query(new House_OtherFeeQueryForm { HouseOrRoomIDs = houseids, Type = (int)HouseOrRoomType.House });
            //var otherfee = ofbll.Query(new OtherFeeQueryForm { Enabled = 1, IsDeleted = 0 });
            foreach (var h in house)
            {
                FullHouse fh = new FullHouse
                {
                    House = h,
                    //RentFee = rentfee.Find(t => t.HouseOrRoomID.Equals(h.ID)),
                    //OtherFees = (from ho in house_otherfeeu
                    //join of in otherfee on ho.OtherFeeID equals of.ID
                    //where ho.HouseOrRoomID.Equals(h.ID)
                    //select of).ToList(),
                    Customer = (from ho in hos
                                join c in customers on ho.CustomerID equals c.ID
                                where ho.HouseOrRoomID.Equals(h.ID)
                                select c).FirstOrDefault(),
                    Building = buidlings.Find(t => t.ID.Equals(h.BuildingID)),
                    Owner = users.Find(t => t.ID.Equals(h.OwnerID)),
                    Followups = fullfollowup.FindAll(t => t.HouseID.Equals(h.ID)),
                };

                //rentfee.Remove(fh.RentFee);
                //house_otherfee.RemoveAll(t => t.HouseOrRoomID.Equals(fh.House.ID));
                list.Add(fh);
            }
            return list;
        }
Example #14
0
    void Update()
    {
        if (GameController.draw)
        {
            if (wantBuild)
            {
                for (int i = 0; i < 2; i++)
                {
                    if (GameController.players[i].wantBuild != null)
                    {
                        buildIdPlayer = i;
                        buildPlayer   = GameController.players[i].wantBuild;
                        break;
                    }
                }
            }

            if (Input.GetMouseButtonDown(0) && Input.mousePosition.y > 200)
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

                if (!GameController.instance.GetComponent <GameController>().isActionButton)
                {
                    objectName = null;

                    if (Physics.Raycast(ray, out hit, 200.0f))
                    {
                        objectName = hit.transform.name;
                    }

                    if (tile.gameObject.activeSelf)
                    {
                        wantBuild = false;

                        // Se posição válida
                        if (tile.GetComponent <MeshRenderer>().sharedMaterial.color == Color.green)
                        {
                            if (buildPlayer != null)
                            {
                                Player player = GameController.players[buildIdPlayer];

                                if (player.AddBuilding(GameController.map, buildPlayer, new Vector2(canBuildColumn, canBuildLine)))
                                {
                                    Building      buildInstance = player.buildings[Property.nextId];
                                    List <Worker> workers       = new List <Worker>();

                                    foreach (Unit unit in GameController.instance.GetComponent <GameController>().selectedUnits)
                                    {
                                        workers.Add((Worker)unit);
                                    }

                                    Debug.Log("Add BuildOrder");

                                    player.orders.Add(new BuildOrder(player.id, workers, buildInstance));

                                    /**
                                     * foreach(Worker worker in GameController.instance.GetComponent<GameController>().selectedUnits) {
                                     *      worker.targetBuilding = buildInstance;
                                     *      worker.isWalking = false;
                                     * }
                                     * /**/

                                    GameController.instance.GetComponent <GameController>().LeftClick(GameController.instance.GetComponent <GameController>().selectedUnits[0].model.name, hit.transform.position);
                                    GameController.instance.GetComponent <GameController>().DrawInfoMaterials();
                                }

                                buildPlayer = null;
                            }

                            tile.gameObject.SetActive(false);
                        }
                        else
                        {
                            tile.gameObject.SetActive(false);
                        }
                    }
                    else
                    {
                        wantBuild = false;

                        tile.gameObject.SetActive(false);

                        if (hit.transform != null)
                        {
                            GameController.instance.GetComponent <GameController>().LeftClick(objectName, hit.transform.position);
                        }
                    }
                }
                else
                {
                    if (Physics.Raycast(ray, out hit, 200.0f) && objectName != null)
                    {
                        GameController.instance.GetComponent <GameController>().RightClick(objectName, hit.transform.name, hit.transform.position.x, hit.transform.position.z);
                    }

                    GameController.instance.GetComponent <GameController> ().isActionButton = false;
                }
            }

            if (wantBuild)
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

                if (Physics.Raycast(ray, out hit, 200.0f))
                {
                    string[] variables = hit.collider.name.Split('_');

                    if (variables [1].CompareTo("tile") == 0 || variables [1].CompareTo("source") == 0)
                    {
                        Map map = GameController.map;

                        float xIni = (float)map.GetTileSize() * (map.width - 1) / -2;
                        float yIni = (float)map.GetTileSize() * (map.height - 1) / 2;

                        //Debug.Log("("+yIni+", "+xIni+")");

                        /**
                         * float xAdd = 0.0f, zAdd = 0.0f;
                         *
                         * if (xIni - Mathf.CeilToInt (xIni) > 0) {
                         *      xAdd = 0.5f;
                         * } else if (xIni - Mathf.CeilToInt (xIni) < 0) {
                         *      xAdd = -0.5f;
                         * }
                         *
                         * if (yIni - Mathf.CeilToInt (yIni) > 0) {
                         *      zAdd = 0.5f;
                         * } else if (yIni - Mathf.CeilToInt (yIni) < 0) {
                         *      zAdd = -0.5f;
                         * }
                         * /**/

                        int line   = (map.height / 2) - Mathf.CeilToInt(hit.point.z);
                        int column = Mathf.CeilToInt(hit.point.x) + (map.width / 2) - 1;

                        if (buildPlayer.requireds.Count > 0 && line > 0 && line < map.height && column > 0 && column < map.width)
                        {
                            int requiredNumber = 0;

                            foreach (string required in buildPlayer.requireds)
                            {
                                if (map.tiles[line, column].mapComponent != null &&
                                    map.tiles[line, column].mapComponent.name.CompareTo(required) == 0)
                                {
                                    requiredNumber++;
                                }
                            }

                            if (requiredNumber == buildPlayer.requireds.Count)
                            {
                                this.canBuildLine   = line;
                                this.canBuildColumn = column;
                                tile.GetComponent <MeshRenderer> ().sharedMaterial.color = Color.green;
                            }
                            else
                            {
                                tile.GetComponent <MeshRenderer> ().sharedMaterial.color = Color.red;
                            }
                        }
                        else if (map.tiles [line, column].canBuild && line > 0 && line < (map.height - 1) && column > 0 && column < (map.width - 1))
                        {
                            this.canBuildLine   = line;
                            this.canBuildColumn = column;
                            tile.GetComponent <MeshRenderer> ().sharedMaterial.color = Color.green;
                        }
                        else
                        {
                            tile.GetComponent <MeshRenderer> ().sharedMaterial.color = Color.red;
                        }

                        /**
                         * for (int i = 0; i < map.height; i++) {
                         *      for (int j = 0; j < map.width; j++) {
                         *
                         *              if (map.tiles [i, j].model.transform.position.x == (Mathf.CeilToInt (hit.point.x) + xAdd) &&
                         *                  map.tiles [i, j].model.transform.position.z == (Mathf.CeilToInt (hit.point.z - 0.5f) + zAdd)) {
                         *
                         *                      if (i > 0 && i < (map.height - 1) && j > 0 && j < (map.width - 1)) {
                         *
                         *                              if (buildPlayer.requireds.Count > 0) {
                         *
                         *                                      int requiredNumber = 0;
                         *
                         *                                      foreach (string required in buildPlayer.requireds) {
                         *
                         *                                              if (map.tiles [i, j].mapComponent != null) {
                         *
                         *                                                      if (map.tiles [i, j].mapComponent.name.CompareTo (required) == 0) {
                         *                                                              requiredNumber++;
                         *                                                      }
                         *
                         *                                              }
                         *
                         *                                      }
                         *
                         *                                      if (requiredNumber == buildPlayer.requireds.Count) {
                         *                                              this.canBuildLine = i;
                         *                                              this.canBuildColumn = j;
                         *                                              tile.GetComponent<MeshRenderer> ().sharedMaterial.color = Color.green;
                         *                                      } else {
                         *                                              tile.GetComponent<MeshRenderer> ().sharedMaterial.color = Color.red;
                         *                                      }
                         *
                         *                              } else if (map.tiles [i, j].canBuild) {
                         *
                         *                                      this.canBuildLine = i;
                         *                                      this.canBuildColumn = j;
                         *                                      tile.GetComponent<MeshRenderer> ().sharedMaterial.color = Color.green;
                         *
                         *                              } else {
                         *                                      tile.GetComponent<MeshRenderer> ().sharedMaterial.color = Color.red;
                         *                              }
                         *                      } else {
                         *
                         *                              tile.GetComponent<MeshRenderer> ().sharedMaterial.color = Color.red;
                         *
                         *                      }
                         *
                         *                      break;
                         *              } else {
                         *                      tile.gameObject.SetActive (false);
                         *              }
                         *
                         *      }
                         * }*/

                        tile.gameObject.SetActive(true);
                        tile.transform.position = new Vector3(xIni + column, 0.0f, yIni - line);
                    }
                    else
                    {
                        tile.gameObject.SetActive(false);
                    }
                }
            }
        }
    }
Example #15
0
 public List<Building> Query(BuildingQueryForm form)
 {
     ISqlMapper mapper = MapperHelper.GetMapper();
     BuildingDao dao = new BuildingDao(mapper);
     return dao.Query(form);
 }