public void StartAttack() { State = Boss_1_State.Attack; GetComponent <Animator>().SetBool("attack", true); // { BulletEmitter emitter = Gun.GetComponent <BulletEmitter>(); if (emitter != null) { emitter.Shoot(); } } // if (EnableSecondGun) { BulletEmitter emitter = SecondGun.GetComponent <BulletEmitter>(); // if (emitter != null) { emitter.Shoot(); } } // Invoke("EndAttack", AttackTotalTime); }
public void StartIdle() { State = Boss_1_State.Idle; }
// public void StartBackHead() { State = Boss_1_State.Back; }
// public void StartHideHead() { State = Boss_1_State.Hide; }
// public void StartShowHead() { State = Boss_1_State.Show; }