public void Open() { //_anim.SetBool("isOpen", true); _anim.Play("DoorOpen"); TakeKey(); BossEnabler.Enable(); }
private void Awake() { PlayerEnabler.IsEnabled = true; LevelEventsManager.DeadEnemies = 0; LevelEventsManager.AmountForEvent = 2; //BossEnabler.Disable(); BossEnabler.Enable(); }