public void GameOver() { Bonus.DestroyBonus(); IsContinue = false; RotateCircleController.live.rotatespeed = 0f; RotateCircleController.live.GetComponent <SpriteRenderer>().sprite = null; for (int i = 0; i < sprites.Count; i++) { sprites[i].SetActive(true); Vector3 explosionright = -sprites[i].transform.right + sprites[i].transform.up; Vector3 explosionleft = sprites[i].transform.right - sprites[i].transform.up; int explosıonamount = Random.Range(350, 600); if (Random.Range(2, 8) < 5) { sprites[i].GetComponent <Rigidbody2D>().AddForce(explosionright * explosıonamount); } else { sprites[i].GetComponent <Rigidbody2D>().AddForce(explosionleft * explosıonamount); } } RotateCircleController.live.knifes.ForEach(x => x.KinfesForce()); //KnifeController.DestroyAllKnife(); StartCoroutine(SceneLoadTimer()); Debug.Log("oyun bitti"); }