Example #1
0
        private void UpdateView()
        {
            this.ShowTurn();

            this.UpdateDeadPiecesViews();

            //updating board.
            for (int i = 0; i < this.buttonArray.Length; i++)
            {
                for (int j = 0; j < this.buttonArray.Length; j++)
                {
                    BoardButton presentButton = this.buttonArray[i][j];
                    BoardSpace  presentSpace  = this.boardModel.GetBoardSpace(i, j); //MAYBE REPLACE BY GETTER

                    if (mode == 0)                                                   //if mode is now chose piece, we clear the possible destinations.
                    {
                        presentButton.ClearValue(BoardButton.BackgroundProperty);    //clears background color
                        presentSpace.IsPossibleDestination = false;
                    }

                    if (presentSpace.IsPossibleDestination)
                    {
                        presentButton.Background = Brushes.Red;
                    }

                    if (!presentSpace.IsPossibleDestination &&
                        (!presentSpace.Occupied ||
                         presentSpace.Piece.Color != this.turn))
                    {
                        presentButton.IsEnabled = false;
                    }
                    else
                    {
                        presentButton.IsEnabled = true;
                    }

                    //Condition in case we're in chose destination mode
                    //only destinations and the pressed button are enabled
                    if (this.mode == 1 &&
                        !presentSpace.IsPossibleDestination &&
                        !presentButton.Equals(this.lastPressed))
                    {
                        presentButton.IsEnabled = false;
                    }

                    presentButton.Content = presentSpace.GetBoardSpaceChar();

                    Debug.WriteLine(presentSpace.ToString());//REMOVE
                }
            }
        }
        private void UpdateView()
        {
            this.ShowTurn();

            this.UpdateDeadPiecesViews();

            //aktualizowanie planszy
            for (int i = 0; i < this.buttonArray.Length; i++)
            {
                for (int j = 0; j < this.buttonArray.Length; j++)
                {
                    BoardButton presentButton = this.buttonArray[i][j];
                    BoardSpace  presentSpace  = this.boardModel.GetBoardSpace(i, j);

                    if (mode == 0)   //pokazuje mozliwe miejsca docelowe figury.
                    {
                        presentButton.ClearValue(BoardButton.BackgroundProperty);
                        presentSpace.IsPossibleDestination = false;
                    }

                    if (presentSpace.IsPossibleDestination)
                    {
                        presentButton.Background = Brushes.Green;
                    }

                    if (!presentSpace.IsPossibleDestination &&
                        (!presentSpace.Occupied ||
                         presentSpace.Piece.Color != this.turn))
                    {
                        presentButton.IsEnabled = false;
                    }
                    else
                    {
                        presentButton.IsEnabled = true;
                    }

                    //w chwili wybrania figury
                    //tylko przycisk i miejsca docelowe sa pokazane
                    if (this.mode == 1 &&
                        !presentSpace.IsPossibleDestination &&
                        !presentButton.Equals(this.lastPressed))
                    {
                        presentButton.IsEnabled = false;
                    }

                    presentButton.Content = presentSpace.GetBoardSpaceChar();

                    Debug.WriteLine(presentSpace.ToString());
                }
            }
        }
Example #3
0
        private void boardButton_Click(object sender, RoutedEventArgs e)
        {
            //throw new NotImplementedException();

            BoardButton clickedButton = sender as BoardButton;

            Debug.WriteLine(clickedButton.Name);//REMOVE

            int x = clickedButton.PosX;
            int y = clickedButton.PosY;

            BoardSpace clickedSpace = this.boardModel.GetBoardSpace(x, y);

            if (this.mode == 0)   //mode 0 --> chose piece

            {
                clickedSpace.Piece.SetDestinations(x, y);
                this.mode        = (this.mode + 1) % 2;
                this.lastPressed = clickedButton;
            }
            else     // other mode is chose destinations

            {
                if (!clickedButton.Equals(this.lastPressed))   //if button clicked is not the same as before

                {
                    this.MovePiece(clickedSpace);
                    this.lastPressed = null;

                    //we promote pawns getting to the end fo board
                    if ((y == 0 || y == 7) &&
                        clickedSpace.Piece.Type == "pawn")
                    {
                        this.Promote(clickedSpace);
                    }

                    clickedSpace.Piece.PlayedOnce(); //techically redundant, but no harm to efficiency.

                    this.turn = (this.turn + 1) % 2; //. only change turn after destination chosen.
                }

                this.mode = (this.mode + 1) % 2; //always change mode.
            }

            this.UpdateView();
            Debug.WriteLine(this.boardModel.ToString());//REMOVE

            int winner = this.GameWon();

            this.AskForNewGame(winner);
        }
        private void boardButton_Click(object sender, RoutedEventArgs e)
        {
            //throw new NotImplementedException();

            BoardButton clickedButton = sender as BoardButton;

            Debug.WriteLine(clickedButton.Name);//REMOVE

            int x = clickedButton.PosX;
            int y = clickedButton.PosY;

            BoardSpace clickedSpace = this.boardModel.GetBoardSpace(x, y);

            if (this.mode == 0)
            {
                clickedSpace.Piece.SetDestinations(x, y);
                this.mode        = (this.mode + 1) % 2;
                this.lastPressed = clickedButton;
            }
            else
            {
                if (!clickedButton.Equals(this.lastPressed))
                {
                    this.MovePiece(clickedSpace);
                    this.lastPressed = null;

                    //zmiana piona po dojsciu do konca planszy
                    if ((y == 0 || y == 7) &&
                        clickedSpace.Piece.Type == "pawn")
                    {
                        this.Promote(clickedSpace);
                    }

                    clickedSpace.Piece.PlayedOnce();

                    this.turn = (this.turn + 1) % 2;//zmiana ruchu po wybraniu miejsca
                }

                this.mode = (this.mode + 1) % 2;
            }

            this.UpdateView();
            Debug.WriteLine(this.boardModel.ToString());

            int winner = this.GameWon();

            this.AskForNewGame(winner);
        }