public void Update(float deltaTime) { if (EffectType == BlockResource.E_EffectType.MatchingGuide) { remainChargeTime -= deltaTime; if (remainChargeTime <= 0) { EffectType = BlockResource.E_EffectType.Charging; remainChargeTime = 0; } } }
public void Destroy() { EffectType = BlockResource.E_EffectType.None; }