public StaticImage(Resources resources, int id) { mBitmap = BitmapDrawable.Create(resources, id); ShouldBeEjected = false; DrawThread.StaticLayer.Add(this); }
public MovableImage(BitmapDrawable drawable) : base() { mDrawable = drawable; DrawThread.DynamicLayer.Add(this); }
public Bullet(BitmapDrawable drawable, MaxPointVector velocity) : base(drawable) { Velocity = velocity; }