// Update is called once per frame void Update() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Input.GetButtonDown("Fire1") && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject()) { if (Physics.Raycast(ray, out hit, 1000)) { if (hit.collider.tag == "Lane" && CharacterClicked && BM.SelectingMove) { ObjectClicked = true; EnemyCharacterClicked = false; BM.SelectingMove = false; if (tempEnemyUnitHolder != null) { tempEnemyUnitHolder.GetComponent <Character>().UnitChosen = false; } BM.SelectedLanePos = hit.collider.GetComponent <LaneInfo>().LanePos; //BM.SelectedCharacter.GetComponent<Character>().ActionPoints -= 1; //BM.SelectedCharacter.GetComponent<Character>().Moving = true; Debug.Log("Lane Pos: " + BM.SelectedLanePos); BM.AddMove(); BM.InfoText.text = ""; ResetSelection(); } else if (hit.collider.tag == "Player") { ResetSelection(); ObjectClicked = false; EnemyCharacterClicked = false; if (tempEnemyUnitHolder != null) { tempEnemyUnitHolder.GetComponent <Character>().UnitChosen = false; } if (tempUnitHolder != null) { tempUnitHolder.GetComponent <Character>().UnitChosen = false; } CharacterClicked = true; tempUnitHolder = hit.collider.gameObject; //Debug.Log("Character clicked"); hit.collider.GetComponent <Character>().CharacterClick(); } else if (hit.collider.tag == "Enemy" && CharacterClicked && BM.SelectingAttack) { ObjectClicked = false; //Marker.SetActive(ObjectClicked); BM.SelectingAttack = false; if (tempEnemyUnitHolder != null) { tempEnemyUnitHolder.GetComponent <Character>().UnitChosen = false; } EnemyCharacterClicked = true; tempEnemyUnitHolder = hit.collider.gameObject; //Debug.Log("Enemy clicked"); hit.collider.GetComponent <Character>().CharacterClick(); if (BM.ChoosingSkill.Length > 0) { BM.AddSkill(BM.ChoosingSkill); } else { BM.AddAttack(); } BM.InfoText.text = ""; //BM.SelectedCharacter.GetComponent<Character>().ActionPoints -= 2; BM.SelectedCharacter.GetComponent <Character>().Attacking = true; ResetSelection(); } } else { ResetSelection(); //Debug.Log("Nothing Clicked "); } } }