public override void Draw(SpriteBatch spriteBatch) { dialog.Draw(spriteBatch); notification.Draw(spriteBatch); yes.Draw(spriteBatch); no.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { background.Draw(spriteBatch); title.Draw(spriteBatch); newGame.Draw(spriteBatch); setting.Draw(spriteBatch); exit.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { background.Draw(spriteBatch); musicControl.Draw(spriteBatch); soundControl.Draw(spriteBatch); title.Draw(spriteBatch); apply.Draw(spriteBatch); cancel.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { background.Draw(spriteBatch); //title.Draw(spriteBatch); if (isContinueDisplay) { continueGame.Draw(spriteBatch); } newGame.Draw(spriteBatch); setting.Draw(spriteBatch); exit.Draw(spriteBatch); }
public void Draw(SpriteBatch spriteBatch) { foreach (var mapCell in map) { mapCell.Draw(spriteBatch); } playerCharacter.Draw(spriteBatch); foreach (var bot in bots) { bot.Draw(spriteBatch); } foreach (var bomb in bombs) { bomb.Draw(spriteBatch); } }
public override void Draw(SpriteBatch spriteBatch) { background.Draw(spriteBatch); title.Draw(spriteBatch); multiplayerTitle.Draw(spriteBatch); multiplayerEnabled.Draw(spriteBatch); multiplayerDisabled.Draw(spriteBatch); player.Draw(spriteBatch); previousPlayer.Draw(spriteBatch); nextPlayer.Draw(spriteBatch); playerTypeTitle.Draw(spriteBatch); if (RoomSetting.Instance.MultiplayerMode) { player2.Draw(spriteBatch); previousPlayer2.Draw(spriteBatch); nextPlayer2.Draw(spriteBatch); player2TypeTitle.Draw(spriteBatch); } else { numOfBotsTitle.Draw(spriteBatch); numOfBotsEntity.Draw(spriteBatch); decreaseNumOfBots.Draw(spriteBatch); increaseNumOfBots.Draw(spriteBatch); previousMap.Draw(spriteBatch); nextMap.Draw(spriteBatch); } map.Draw(spriteBatch); fight.Draw(spriteBatch); returnToMenu.Draw(spriteBatch); }
public override void Draw(SpriteBatch _spriteBatch) { if (isPause) { spriteBatch.Begin(); pauseScreen.Draw(spriteBatch); continueGame.Draw(spriteBatch); returnToMenu.Draw(spriteBatch); setting.Draw(spriteBatch); if (!gameOperator.IsMultiplayer) { save.Draw(spriteBatch); } spriteBatch.End(); } else { if (RoomSetting.Instance.MapSize == 21) { spriteBatch.Begin(); } else { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.GetTransformation()); } var map = gameOperator.Map; for (int i = 0; i < map.GetLength(0); i++) { for (int j = 0; j < map.GetLength(1); j++) { map[i, j].Draw(spriteBatch); } } foreach (var bomb in gameOperator.Bombs) { bomb.Draw(spriteBatch); } gameOperator.Player.Draw(spriteBatch); if (gameOperator.IsMultiplayer) { gameOperator.Player2.Draw(spriteBatch); } else { foreach (var bot in gameOperator.Bots) { bot.Draw(spriteBatch); } } spriteBatch.End(); if (gameOperator.MiniMap.IsEnabled) { spriteBatch.Begin(); gameOperator.MiniMap.Draw(spriteBatch); spriteBatch.End(); } if (gameOperator.IsMultiplayer) { spriteBatch.Begin(); playerOneInstruction.Draw(spriteBatch); playerTwoInstruction.Draw(spriteBatch); spriteBatch.End(); } } }
public void Draw(SpriteBatch spriteBatch) { title.Draw(spriteBatch); progress.Draw(spriteBatch); control.Draw(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { background.Draw(spriteBatch); loadingTitle.Draw(spriteBatch); }