public override string StartScene(PlayerMain player, BasicChar other) { float have = other.LoseFemi(player.EssenceDrain(other)); player.Essence.Femi.Gain(have); return("Drain femi"); }
public override string StartScene(PlayerMain player, BasicChar other) { float have = other.LoseFemi(player.EssenceDrain(other)); player.Essence.Femi.Gain(have); return("Drain femi"); }