public static void Register(string name, BaseWidget widget) { widget.Initialize(); Game.FrameRender += new EventHandler <GraphicsEventArgs>(widget.Draw); WidgetManager.Drawn.Add(name, true); WidgetManager.Registered.Add(name, widget); }
public static void Register(string name, BaseWidget widget) { widget.Initialize(); Rage.Game.FrameRender += widget.Draw; Drawn.Add(name, true); Registered.Add(name, widget); }