public void ResponseError(BaseGameResponse response, ActionGetter actionGetter, int errorCode, string errorInfo) { throw new NotImplementedException(); }
public override void WriteResponse(BaseGameResponse response) { //CustomActionDispatcher.ResponseOK(response, actionGetter, ProtoBufUtils.Serialize(m_ResponsePacket)); }
/// <summary> /// 请求处理 /// </summary> /// <param name="actionGetter"></param> /// <param name="response"></param> public static void Request(ActionGetter actionGetter, BaseGameResponse response) { Request(GameEnvironment.Setting.ActionTypeName, actionGetter, response); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { base.OnRequested(actionGetter, response); TraceLog.WriteInfo("Client {0}:{1} request action {2}.", actionGetter.GetSession().UserId, actionGetter.GetSession().RemoteAddress, actionGetter.GetActionId()); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { //Console.WriteLine("Receice actionId:{0}", actionGetter.GetActionId()); base.OnRequested(actionGetter, response); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { Console.WriteLine("url:{0}", actionGetter.ToParamString()); base.OnRequested(actionGetter, response); }
public override void WriteResponse(BaseGameResponse response) { m_RoomManager.PushIntoMessageQueue(actionGetter.GetActionId(), actionGetter.GetSession(), m_RequestPacket); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { Console.WriteLine("Client {0} request action {1}", actionGetter.GetSessionId(), actionGetter.GetActionId()); }
/// <summary> /// Raises the requested event. /// </summary> /// <param name="actionGetter">Http get.</param> /// <param name="response">Response.</param> protected virtual void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { }
///------------------------------- protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { //Console.WriteLine("请求Action:{0},{1}", actionGetter.GetActionId(), actionGetter.RemoteAddress); base.OnRequested(actionGetter, response); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { base.OnRequested(actionGetter, response); }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { base.OnRequested(actionGetter, response); TraceLog.WriteInfo("Client {0} request action {1}.", actionGetter.GetSessionId(), actionGetter.GetActionId()); }
public override void WriteResponse(BaseGameResponse response) { Response = response; }
protected override void OnRequested(ActionGetter actionGetter, BaseGameResponse response) { Console.WriteLine("actionId:{0}, userId:{1}", actionGetter.GetActionId(), actionGetter.GetUserId()); base.OnRequested(actionGetter, response); }
/// <summary> /// 请求处理 /// </summary> /// <param name="actionGetter"></param> /// <param name="response"></param> /// <param name="userFactory"></param> public static void Request(ActionGetter actionGetter, BaseGameResponse response, Func <int, BaseUser> userFactory) { Request(GameEnvironment.Setting.ActionTypeName, actionGetter, response, userFactory); }