public RenderingSystem(BaseEntitySystem bes, GraphicsDevice graphics) : base(bes) { m_graphics = graphics; m_spriteBatch = new SpriteBatchEX(graphics); camera = new Camera2D(graphics); }
public EditingSystem(BaseEntitySystem bes) : base(bes) { }
public AnimationSystem(BaseEntitySystem bes) : base(bes) { }
public UserInputSystem(BaseEntitySystem bes) : base(bes) { }
public WarpSystem(BaseEntitySystem bes) : base(bes) { }
public CameraFollowSystem(BaseEntitySystem bes) : base(bes) { }
public MovementResolution(BaseEntitySystem bes) : base(bes) { }