public RenderingSystem(BaseEntitySystem bes, GraphicsDevice graphics)
     : base(bes)
 {
     m_graphics = graphics;
     m_spriteBatch = new SpriteBatchEX(graphics);
     camera = new Camera2D(graphics);
 }
 public EditingSystem(BaseEntitySystem bes)
     : base(bes)
 {
 }
 public AnimationSystem(BaseEntitySystem bes)
     : base(bes)
 {
 }
 public UserInputSystem(BaseEntitySystem bes)
     : base(bes)
 {
 }
 public WarpSystem(BaseEntitySystem bes)
     : base(bes)
 {
 }
 public CameraFollowSystem(BaseEntitySystem bes)
     : base(bes)
 {
 }
 public MovementResolution(BaseEntitySystem bes)
     : base(bes)
 {
 }