public override void SetTrack(Banshee.Collection.TrackInfo track) { // Prevent the reloading of the context pane when we play a video if (!track.Uri.AbsoluteUri.Contains ("youtube.com")) { yt_videos.Query = track.TrackTitle + " by " + track.ArtistName; } }
public MuinsheeActions(Banshee.Playlist.PlaylistSource queue) : base("muinshee") { this.queue = queue; AddImportant ( new ActionEntry ( "PlaySongAction", null, Catalog.GetString ("Play _Song"), "S", Catalog.GetString ("Add a song to the playlist"), OnPlaySong ), new ActionEntry ( "PlayAlbumAction", null, Catalog.GetString ("Play _Album"), "A", Catalog.GetString ("Add an album to the playlist"), OnPlayAlbum ) ); this["PlaySongAction"].IconName = "audio-x-generic"; this["PlayAlbumAction"].IconName = "media-optical"; // TODO disable certain actions // Actions.TrackActions.UpdateActions (false, false, "SearchMenu"); AddUiFromFile ("GlobalUI.xml"); }
static void Main() { Dictionary<string, int> locationDecoder; Banshee[] banshees; string[] separators = new string[] { " " }; string communicationDistanceLine = Console.ReadLine(); double communicationDistance = double.Parse(communicationDistanceLine); int codewordsCount = int.Parse(Console.ReadLine()); locationDecoder = new Dictionary<string, int>(codewordsCount); for (int i = 0; i < codewordsCount; i++) { string codewordAndValueLine = Console.ReadLine(); string[] codewordAndValue = codewordAndValueLine.Split(separators, StringSplitOptions.RemoveEmptyEntries); string codeword = codewordAndValue[0]; int codewordValue = int.Parse(codewordAndValue[1]); locationDecoder.Add(codeword, codewordValue); } int bansheesCount = int.Parse(Console.ReadLine()); banshees = new Banshee[bansheesCount]; for (int i = 0; i < bansheesCount; i++) { string codedBansheeIDLine = Console.ReadLine(); banshees[i] = Banshee.Parse(codedBansheeIDLine, locationDecoder, separators); } BansheeGraph bansheeGroups = new BansheeGraph(banshees, communicationDistance); Console.WriteLine(bansheeGroups.GetConnectedComponentsCount()); }
public List <Build> ZergBuilds(Bot bot) { List <Build> options = new List <Build>(); if (bot.EnemyRace == Race.Protoss) { options.Add(new MassZergling() { AllowHydraTransition = true }); options.Add(new MacroHydra()); } else if (bot.EnemyRace == Race.Terran) { if (ProxyDetected.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Hellion.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && Banshee.Get().DetectedPreviously) { options.Add(new Muukzor()); return(options); } if (BattlecruiserRush.Get().DetectedPreviously) { options.Add(new MacroHydra()); return(options); } options.Add(new MassZergling() { AllowHydraTransition = true }); options.Add(new MacroHydra()); options.Add(new Muukzor()); } else if (bot.EnemyRace == Race.Zerg) { options.Add(new RoachRavager()); options.Add(new MacroHydra()); options.Add(new RushDefense()); } else { options.Add(new MassZergling() { AllowHydraTransition = true }); options.Add(new MacroHydra()); options.Add(new RushDefense()); } return(options); }
public static Monster CreateMonster(MonsterList monster, Game game, int level) { Monster newMonster = null; switch (monster) { case MonsterList.Bat: newMonster = Bat.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Banshee: newMonster = Banshee.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; case MonsterList.Demon: newMonster = Demon.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Doll: newMonster = Doll.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Ghoul: newMonster = Ghoul.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.LivingArmor: newMonster = LivingArmor.Create(level, game); newMonster.Behavior = new DontLookAway(); break; case MonsterList.Spider: newMonster = Spider.Create(level, game); newMonster.Behavior = new StandardMoveAndAttack(); break; case MonsterList.Wraith: newMonster = Wraith.Create(level, game); newMonster.Behavior = new TeleportAroundPlayer(); break; } newMonster.Health = newMonster.Health + (level - 1); newMonster.Attack = newMonster.Attack + (level - 1); return(newMonster); }
public DatabaseTrackListModel (BansheeDbConnection connection, IDatabaseTrackModelProvider provider, Banshee.Sources.DatabaseSource source) { this.connection = connection; this.provider = provider; this.source = source; SelectAggregates = "SUM(CoreTracks.Duration), SUM(CoreTracks.FileSize)"; Selection.Changed += delegate { if (SelectionAggregatesHandler != null) { cache.UpdateSelectionAggregates (SelectionAggregatesHandler); } }; }
internal Activity(Contact c, Banshee.Telepathy.API.Channels.ITube tube) : base(c, tube) { string service = tube.Service; Key = service; // if (c.HasService (service)) { // ContactService s = c.GetService (service); // this.service = s; // } else { // throw new InvalidOperationException (String.Format ("Contact does not support service {0}", // service)); // } this.tube = tube; }
protected override string GetSecondLineText(Banshee.Collection.TrackInfo track) { if (line_three_split == null) { line_three_split = new Regex (@"size=""small"">", RegexOptions.Compiled); } var text = base.GetSecondLineText (track); var splits = line_three_split.Split (text); string new_text = String.Empty; for (int i = 0; i < splits.Length; i++) { if (i == 2) { new_text += "\n"; } new_text += splits[i]; if (i < 2) { new_text += @"size=""small"">"; } } return new_text; }
public DatabaseTrackListModel(BansheeDbConnection connection, IDatabaseTrackModelProvider provider, Banshee.Sources.DatabaseSource source) { this.connection = connection; this.provider = provider; this.source = source; SelectAggregates = String.Format ("SUM({0}), SUM({1})", BansheeQuery.DurationField.Column, BansheeQuery.FileSizeField.Column); Selection.Changed += delegate { if (SelectionAggregatesHandler != null) { cache.UpdateSelectionAggregates (SelectionAggregatesHandler); } }; }
public override void SetTrack (Banshee.Collection.TrackInfo track) { if (view.SetArtist (track.ArtistName) && State != ContextState.Loaded) { State = ContextState.Loading; } }
public bool SetSource(Banshee.Sources.ISource source) { if (source == null) { return false; } else { this.source = source as SongKickSource; return true; } }
public List <Build> ProtossBuilds(Bot bot) { List <Build> options = new List <Build>(); if (Bot.Debug) { foreach (Strategy strategy in bot.EnemyStrategyAnalyzer.Strategies) { if (strategy.DetectedPreviously) { System.Console.WriteLine("Detected previous strategy: " + strategy.Name()); } } } if (bot.EnemyRace == Race.Terran) { if (Marine.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !SiegeTank.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Viking.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && !Battlecruiser.Get().DetectedPreviously && !WidowMine.Get().DetectedPreviously && !Hellion.Get().DetectedPreviously && !Thor.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously) { // ValinMarineBot options.Add(new NinjaTurtles()); return(options); } if (BattlecruiserRush.Get().DetectedPreviously && Thor.Get().DetectedPreviously && WidowMine.Get().DetectedPreviously) { // BenBotBC options.Add(new OneBaseStalkerImmortal()); return(options); } if (Battlecruiser.Get().DetectedPreviously && !BattlecruiserRush.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Raven.Get().DetectedPreviously) { options.Add(new MassVoidray() { SkipDefenses = true }); return(options); } /* * if (ProxyDetected.Get().DetectedPreviously * && !Marauder.Get().DetectedPreviously * && Banshee.Get().DetectedPreviously) * { * options.Add(new AntiMicro()); * return options; * } */ if (ProxyDetected.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Banshee.Get().DetectedPreviously) { // MicroMachine options.Add(new AntiMicro() { HuntProxies = true, CounterProxyMarauder = false }); //options.Add(new NinjaTurtles() { Expand = true }); //options.Add(new OneBaseTempest() { DefendingStalker = true }); return(options); } if (ProxyDetected.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Strelok //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, SendScout = true, MassTanksDetected = MassTank.Get().DetectedPreviously }); options.Add(new OneBaseStalkerImmortal() { UseSentry = true }); options.Add(new OneBaseTempest()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Raven.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { options.Add(new OneBaseStalkerImmortal()); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = false, ProxyPylon = false, DelayObserver = true, SendScout = false, MassTanksDetected = true }); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Jensiiibot //options.Add(new PvTStalkerTempest()); //options.Add(new Builds.Protoss.WorkerRush() { CounterJensiii = true, BuildStalkers = true }); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); options.Add(new PvTZealotImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Rusty options.Add(new OneBaseStalkerImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && Thor.Get().DetectedPreviously && SiegeTank.Get().DetectedPreviously && MassTank.Get().DetectedPreviously && Hellbat.Get().DetectedPreviously) { // MechSweep options.Add(new OneBaseTempest() { RequiredSize = 3 }); return(options); } options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); } else if (bot.EnemyRace == Race.Zerg) { if (Bot.Main.OpponentID == "eed44128-f488-4e31-b457-8e55f8a95628") { options.Add(new PvZHjax() { CounterRoaches = false, DefendNydus = false }); return(options); } options.Add(new PvZHjax()); return(options); /* * if (Lurker.Get().DetectedPreviously) * { * //Kagamine * //options.Add(new PvZAdeptIntoVoidray()); * //options.Add(new WorkerRush()); * options.Add(new PvZHjax()); * return options; * } * if (Mutalisk.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); * return options; * } * if (Hydralisk.Get().DetectedPreviously && StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (RoachRush.Get().DetectedPreviously || StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Roach.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Queen.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * if (bot.PreviousEnemyStrategies.MassHydra * && MassRoach.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); */ } else if (bot.EnemyRace == Race.Protoss) { if (Zealot.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && !Carrier.Get().DetectedPreviously && !Tempest.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !Adept.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) { // MavBot3 options.Add(new ZealotRush()); return(options); } if (SkippedNatural.Get().DetectedPreviously && !AdeptHarass.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && Immortal.Get().DetectedPreviously) { // AdditionalPylons options.Add(new DoubleRoboProxy()); return(options); } if (Oracle.Get().DetectedPreviously && ThreeGate.Get().DetectedPreviously && Zealot.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !VoidRay.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously) { // LuckyBot options.Add(new OneBaseTempest()); return(options); } if (Carrier.Get().DetectedPreviously && Collosus.Get().DetectedPreviously && SkyToss.Get().DetectedPreviously && Tempest.Get().DetectedPreviously && !Archon.Get().DetectedPreviously && !HighTemplar.Get().DetectedPreviously) { // TheGoldenArmada options.Add(new OneBaseTempest()); return(options); } options.Add(new OneBaseStalkerImmortal() { DoubleRobo = true, EarlySentry = true, AggressiveMicro = true }); return(options); /* * if (AdeptHarass.Get().DetectedPreviously * && SkyToss.Get().DetectedPreviously * && Carrier.Get().DetectedPreviously * && HighTemplar.Get().DetectedPreviously * && VoidRay.Get().DetectedPreviously * && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * options.Add(new OneBaseStalkerImmortal()); * return options; * } * if (AdeptHarass.Get().DetectedPreviously) * { * // SharpenedEdge * options.Add(new OneBaseTempest()); * options.Add(new Dishwasher()); * return options; * } * if (StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Tempest.Get().DetectedPreviously) * { * // ThreeWayLover * //options.Add(new MassVoidray() { SkipDefenses = true }); * options.Add(new OneBaseTempest()); * return options; * } * if (Sentry.Get().DetectedPreviously * && Archon.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously) * { * options.Add(new TempestProxy()); * return options; * } * if (Zealot.Get().DetectedPreviously * && StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Oracle.Get().DetectedPreviously * && Phoenix.Get().DetectedPreviously * && Stalker.Get().DetectedPreviously * && !Immortal.Get().DetectedPreviously) * { * //Gumby * options.Add(new NinjaTurtles()); * return options; * } * if (Oracle.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously * && !Sentry.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (Zealot.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * * options.Add(new NinjaTurtles()); * options.Add(new PvPMothershipSiege()); */ } return(options); }
private void OnPlayerEvent(Banshee.MediaEngine.PlayerEventArgs args) { // TODO: check if we can assign last_track before returning the track inside GetRandom(), to avoid subscribing // to an event (if yes, the field should probably be renamed to last_random_track) last_track = ServiceManager.PlayerEngine.CurrentTrack; }
private void OnPlayerEvent (Banshee.MediaEngine.PlayerEventArgs args) { last_track = ServiceManager.PlayerEngine.CurrentTrack; }
// ---- Player Event Handlers ---- private void OnPlayerEngineStateChanged(object o, Banshee.MediaEngine.PlayerEngineStateArgs args) { switch(args.State) { case PlayerEngineState.Loaded: seek_slider.Duration = PlayerEngineCore.CurrentTrack.Duration.TotalSeconds; UpdateMetaDisplay(); break; case PlayerEngineState.Idle: seek_slider.SetIdle(); InfoBox.Visible = false; UpdateMetaDisplay(); break; } }
public override void SetTrack(Banshee.Collection.TrackInfo track) { pane.Track = track; }
public override void SetTrack(Banshee.Collection.TrackInfo track) { lyrics_pane.UpdateLabel (track.DisplayTrackTitle); }
public BansheeGraph(Banshee[] banshees, double communicationDistance) { this.banshees = new Banshee[banshees.Length]; Array.Copy(banshees, this.banshees, banshees.Length); this.maxConnectionDistance = communicationDistance; this.bansheeNeighbours = new List<int>[banshees.Length]; for (int bansheeInd = 0; bansheeInd < this.bansheeNeighbours.Length; bansheeInd++) { this.bansheeNeighbours[bansheeInd] = new List<int>(); } BuildGraph(); }
private void bunifuImageButton12_Click(object sender, EventArgs e) { Banshee popup = new Banshee(); popup.Show(); }
private bool OnTrackIntercept (Banshee.Collection.TrackInfo track) { transitioning = true; return false; }
public override void SetTrack(Banshee.Collection.TrackInfo track) { recs.Artist = track.ArtistName; }
private void OnUpdateActions(Banshee.Sources.Source source) { UpdateAction ("PurchasedMusicImportAction", source is IPurchasedMusicSource); }
public DatabaseTrackListModel (BansheeDbConnection connection, IDatabaseTrackModelProvider provider, Banshee.Sources.DatabaseSource source) { this.connection = connection; this.provider = provider; this.source = source; }
public bool SetSource(Banshee.Sources.ISource source) { return this.source == source; }
private void OnNetworkStateChanged(object o, Banshee.Networking.NetworkStateChangedArgs args) { if (!args.Connected && job != null) { network_failed = true; job.Dispose (); } else { network_failed = false; FetchArtistImages (); } }