private void Run() { playerSpawner.Go(); var player = playerSpawner.Balls.First(); if (LocalPlayer != null) { player.name = LocalPlayer.player.NickName; LocalPlayer.client.OnClaimWin += EndGame; } var playerController = player.GetComponent <PlayerController>(); playerController.RealtimePlayer = LocalPlayer; target.TargetNailed.AddListener(() => { EndGame(player.name); }); }