void Throw() { agent.isStopped = true; if (throwCount < 100) { Debug.Log("throw"); throwCount++; Debug.Log("throw throwCount =" + throwCount); animator.SetBool("throw", true); //lookAt kago transform.LookAt(kago.transform); //発射 spawner.EnemyShot(transform); } else { animator.SetBool("throw", false); throwCount = 0; DecideNextState(); } }