public void EngageAwkwardConversation(AwkwardPerson with_person)
 {
     GameObject.Find("Game Manager").GetComponent<GameManager>().StartAwkwardConversation();
     PushState(PlayerState.InAwkwardConversation);
 }
    public AwkwardConversation(PlayerStateMachine _player, AwkwardPerson _person /*, int _stress*/)
    {
        player         = _player;
        awkward_person = _person;
//        stress_to_give = _stress;
    }
    public AwkwardConversation (PlayerStateMachine _player, AwkwardPerson _person/*, int _stress*/)
    {
        player         = _player;
        awkward_person = _person;
//        stress_to_give = _stress;
    }
Example #4
0
 public void EngageAwkwardConversation(AwkwardPerson with_person)
 {
     GameObject.Find("Game Manager").GetComponent <GameManager>().StartAwkwardConversation();
     PushState(PlayerState.InAwkwardConversation);
 }