public void EngageAwkwardConversation(AwkwardPerson with_person) { GameObject.Find("Game Manager").GetComponent<GameManager>().StartAwkwardConversation(); PushState(PlayerState.InAwkwardConversation); }
public AwkwardConversation(PlayerStateMachine _player, AwkwardPerson _person /*, int _stress*/) { player = _player; awkward_person = _person; // stress_to_give = _stress; }
public AwkwardConversation (PlayerStateMachine _player, AwkwardPerson _person/*, int _stress*/) { player = _player; awkward_person = _person; // stress_to_give = _stress; }
public void EngageAwkwardConversation(AwkwardPerson with_person) { GameObject.Find("Game Manager").GetComponent <GameManager>().StartAwkwardConversation(); PushState(PlayerState.InAwkwardConversation); }