public void Process(CommandList context)
        {
            Span <float> inputBuffer  = context.GetBuffer((int)InputBufferIndex);
            Span <float> outputBuffer = context.GetBuffer((int)OutputBufferIndex);

            if (IsEffectEnabled)
            {
                Span <int> inputBufferInt  = MemoryMarshal.Cast <float, int>(inputBuffer);
                Span <int> outputBufferInt = MemoryMarshal.Cast <float, int>(outputBuffer);

                // Convert input data to the target format for user (int)
                DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);

                // Send the input to the user
                Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert back to float just in case it's reused
                DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);

                // Retrieve the input from user
                uint readResult = Read(context.MemoryManager, InputBuffer, CountMax, outputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert the outputBuffer back to the target format of the renderer (float)
                DataSourceHelper.ToFloat(outputBuffer, outputBufferInt, outputBuffer.Length);

                if (readResult != context.SampleCount)
                {
                    outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
                }
            }
            else
            {
                AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.SendBufferInfo);
                AuxiliaryBufferInfo.Reset(context.MemoryManager, BufferInfo.ReturnBufferInfo);

                if (InputBufferIndex != OutputBufferIndex)
                {
                    inputBuffer.CopyTo(outputBuffer);
                }
            }
        }
Example #2
0
        public void Process(CommandList context)
        {
            Span <float> inputBuffer = context.GetBuffer((int)InputBufferIndex);

            if (IsEffectEnabled)
            {
                Span <int> inputBufferInt = MemoryMarshal.Cast <float, int>(inputBuffer);

                // Convert input data to the target format for user (int)
                DataSourceHelper.ToInt(inputBufferInt, inputBuffer, inputBuffer.Length);

                // Send the input to the user
                Write(context.MemoryManager, OutputBuffer, CountMax, inputBufferInt, context.SampleCount, WriteOffset, UpdateCount);

                // Convert back to float
                DataSourceHelper.ToFloat(inputBuffer, inputBufferInt, inputBuffer.Length);
            }
            else
            {
                AuxiliaryBufferInfo.Reset(context.MemoryManager, DspBufferInfoAddress);
            }
        }