public void Clear() { TrackId = 0; pan = 0; vol = 0; VolFadeDest = 0; VolFadeStep = 0; VolFadeDelay = 0; VolFadeUsed = false; // SoundId = 0; SoundName = null; Used = false; ToBeRemoved = false; SouStreamUsed = false; SndDataExtComp = false; SoundPriority = 0; RegionOffset = 0; DataOffset = 0; CurRegion = 0; CurHookId = 0; VolGroupId = 0; SoundType = 0; FeedSize = 0; DataMod12Bit = 0; MixerFlags = AudioFlags.None; SoundDesc = null; MixChanHandle = new SoundHandle(); Stream = null; }
private ProgramAudio ConvertAudioFlags(AudioFlags input) { switch (input) { case AudioFlags.AUD_STEREO: return(ProgramAudio.Stereo); case AudioFlags.AUD_DOLBY: return(ProgramAudio.Dolby); } return(ProgramAudio.Mono); }
public void QueuePCM(byte[] buffer, int bufferSize) { AudioFlags flags = AudioFlags.None; if (_audioInfo.is16Bits) { flags |= AudioFlags.Is16Bits; } if (_audioInfo.isStereo) { flags |= AudioFlags.Stereo; } _audioStream.QueueBuffer(buffer, bufferSize, true, flags); }
public RawStream(AudioFlags flags, int rate, bool disposeStream, Stream stream) { _is16Bit = flags.HasFlag(AudioFlags.Is16Bits); _isLE = flags.HasFlag(AudioFlags.LittleEndian); _isUnsigned = flags.HasFlag(AudioFlags.Unsigned); _rate = rate; _isStereo = flags.HasFlag(AudioFlags.Stereo); _playtime = new Timestamp(0, rate); _stream = stream; _disposeStream = disposeStream; // Setup our buffer for readBuffer _buffer = new byte[SampleBufferLength * (_is16Bit ? 2 : 1)]; // Calculate the total playtime of the stream _playtime = new Timestamp(0, (int)_stream.Length / (_isStereo ? 2 : 1) / (_is16Bit ? 2 : 1), rate); }
/// <summary> /// Sets an audio flag to modify subsequent sounds. /// </summary> /// <param name="flag"></param> /// <param name="toggle"></param> public static void SetAudioFlag(AudioFlags flag, bool toggle) { Function.Call(Hash.SET_AUDIO_FLAG, _audioFlags[(int)flag], toggle); }
/// <summary> /// Sets an audio flag to modify subsequent sounds. /// </summary> /// <param name="flag"></param> /// <param name="toggle"></param> public static void SetAudioFlag(AudioFlags flag, bool toggle) { Function.Call(Hash.SET_AUDIO_FLAG, flag.ToString(), toggle); }
public void QueueBuffer(byte[] data, int size, bool disposeAfterUse, AudioFlags flags) { var stream = new RawStream(flags, Rate, disposeAfterUse, new MemoryStream(data, 0, size)); QueueAudioStream(stream, true); }
public AudioPreset(float volume, float minDistance, AudioFlags flags) { Volume = volume; MinimumDistance = minDistance; Flags = flags; }