Example #1
0
 //set the motor speed that makes the vehicle move
 private void SetMotorSpeed()
 {
     if (speedControlVar > 0)
     {
         audioControl.playAudios("forward");
         speed = speed < 0 ? speed + (float)((3.6 * 200 * 2) / (2f * 9.55f)) :
                 speed < tyreAchievableSpeed["tyre_" + (currentTyreNum + 1)] ? speed + (float)((3.6 * 25 * 2) / (2f * 9.55f)) :
                 tyreAchievableSpeed["tyre_" + (currentTyreNum + 1)];
         HealthControl();
         HideMessage();
     }
     else if (speedControlVar < 0)
     {
         audioControl.playAudios("backward");
         speed = speed > 0 ? speed - (float)((3.6 * 200 * 2) / (2f * 9.55f)) :
                 speed > -1500 ? speed - (float)((3.6 * 25 * 2) / (2f * 9.55f)) :
                 -1500;
         HealthControl();
         HideMessage();
     }
     else
     {
         speed = speed > 100 ? speed - (float)((3.6 * 50 * 2) / (2f * 9.55f)) :
                 speed < -100 ? speed + (float)((3.6 * 50 * 2) / (2f * 9.55f)) :
                 0;
         audioControl.StopAudio();
     }
     wheelMotor.motorSpeed = speed;
     wheelJoint.motor      = wheelMotor;
     GameObject.Find("Speed").GetComponent <Text>().text = "" + speed;
 }
Example #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     //destry and play audio if vehicle somesaults
     if (collision.collider.tag == "LandPlatform" && gameObject.tag == "KillerBIrd")
     {
         WheelController.hasCrashed = true;
         frontWheel.enabled         = false;
         backWheel.enabled          = false;
         audioControl.playAudios("crash");
         ShowRestartBtn();
     }
     else if (collision.collider.tag == "LandPlatform")
     {
         audioControl.playAudios("crash");
     }
 }